BattleInfoHandler.cs 585 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Sfs2X.Entities.Data;
  5. public class BattleInfoHandler : BAHandler
  6. {
  7. public BattleInfoHandler(BARoom room):base(room){}
  8. public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp)
  9. {
  10. ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA);
  11. server.RoomHandleResponse (msg);
  12. if (data.ContainsKey ("s")) {
  13. bool isGameOver = data.GetSFSObject ("s").ContainsKey ("w");
  14. if (isGameOver) {
  15. ReplayManager.GetInstance ().StopRecord ();
  16. }
  17. }
  18. }
  19. }