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- using UnityEngine;
- using System.Collections;
- using Sfs2X.Entities.Data;
- public class AITakerHandler : BAHandler
- {
- public AITakerHandler(BARoom room):base(room){}
- public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp)
- {
- room.aiTaker = sender;
- room.AITakerMessageGot ();
- ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA);
- data.PutInt ("a", sender);
- server.RoomHandleResponse (msg);
- }
- }
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