AITakerHandler.cs 453 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using Sfs2X.Entities.Data;
  4. public class AITakerHandler : BAHandler
  5. {
  6. public AITakerHandler(BARoom room):base(room){}
  7. public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp)
  8. {
  9. room.aiTaker = sender;
  10. room.AITakerMessageGot ();
  11. ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA);
  12. data.PutInt ("a", sender);
  13. server.RoomHandleResponse (msg);
  14. }
  15. }