FBUnitySDKDelegate.m 6.6 KB

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  1. // Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
  2. //
  3. // You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
  4. // copy, modify, and distribute this software in source code or binary form for use
  5. // in connection with the web services and APIs provided by Facebook.
  6. //
  7. // As with any software that integrates with the Facebook platform, your use of
  8. // this software is subject to the Facebook Developer Principles and Policies
  9. // [http://developers.facebook.com/policy/]. This copyright notice shall be
  10. // included in all copies or substantial portions of the software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  14. // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  15. // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  16. // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  17. // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  18. #import "FBUnitySDKDelegate.h"
  19. #import "FBUnityUtility.h"
  20. NSString *const FBUnityMessageName_OnAppRequestsComplete = @"OnAppRequestsComplete";
  21. NSString *const FBUnityMessageName_OnGetAppLinkComplete = @"OnGetAppLinkComplete";
  22. NSString *const FBUnityMessageName_OnGroupCreateComplete = @"OnGroupCreateComplete";
  23. NSString *const FBUnityMessageName_OnGroupJoinComplete = @"OnGroupJoinComplete";
  24. NSString *const FBUnityMessageName_OnInitComplete = @"OnInitComplete";
  25. NSString *const FBUnityMessageName_OnLoginComplete = @"OnLoginComplete";
  26. NSString *const FBUnityMessageName_OnLogoutComplete = @"OnLogoutComplete";
  27. NSString *const FBUnityMessageName_OnShareLinkComplete = @"OnShareLinkComplete";
  28. NSString *const FBUnityMessageName_OnAppInviteComplete = @"OnAppInviteComplete";
  29. NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete = @"OnFetchDeferredAppLinkComplete";
  30. NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete = @"OnRefreshCurrentAccessTokenComplete";
  31. static NSMutableArray *g_instances;
  32. @implementation FBUnitySDKDelegate {
  33. int _requestID;
  34. }
  35. + (void)initialize
  36. {
  37. if (self == [FBUnitySDKDelegate class]) {
  38. g_instances = [NSMutableArray array];
  39. }
  40. }
  41. + (instancetype)instanceWithRequestID:(int)requestID
  42. {
  43. FBUnitySDKDelegate *instance = [[FBUnitySDKDelegate alloc] init];
  44. instance->_requestID = requestID;
  45. [g_instances addObject:instance];
  46. return instance;
  47. }
  48. #pragma mark - Private helpers
  49. - (void)complete
  50. {
  51. [g_instances removeObject:self];
  52. }
  53. #pragma mark - AppGroupAddDelegate
  54. - (void)appGroupAddDialog:(FBSDKAppGroupAddDialog *)appGroupAddDialog didCompleteWithResults:(NSDictionary *)results
  55. {
  56. [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnGroupCreateComplete userData:results requestId:_requestID];
  57. [self complete];
  58. }
  59. - (void)appGroupAddDialog:(FBSDKAppGroupAddDialog *)appGroupAddDialog didFailWithError:(NSError *)error
  60. {
  61. [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnGroupCreateComplete error:error requestId:_requestID];
  62. [self complete];
  63. }
  64. - (void)appGroupAddDialogDidCancel:(FBSDKAppGroupAddDialog *)appGroupAddDialog
  65. {
  66. [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnGroupCreateComplete requestId:_requestID];
  67. [self complete];
  68. }
  69. #pragma mark - AppGroupJoinDelegate
  70. - (void)appGroupJoinDialog:(FBSDKAppGroupJoinDialog *)appGroupJoinDialog didCompleteWithResults:(NSDictionary *)results
  71. {
  72. [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnGroupJoinComplete userData:results requestId:_requestID];
  73. [self complete];
  74. }
  75. - (void)appGroupJoinDialog:(FBSDKAppGroupJoinDialog *)appGroupJoinDialog didFailWithError:(NSError *)error
  76. {
  77. [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnGroupJoinComplete error:error requestId:_requestID];
  78. [self complete];
  79. }
  80. - (void)appGroupJoinDialogDidCancel:(FBSDKAppGroupJoinDialog *)appGroupJoinDialog
  81. {
  82. [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnGroupJoinComplete requestId:_requestID];
  83. [self complete];
  84. }
  85. #pragma mark - GameRequestDelegate
  86. - (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didCompleteWithResults:(NSDictionary *)results
  87. {
  88. [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnAppRequestsComplete userData:results requestId:_requestID];
  89. [self complete];
  90. }
  91. - (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didFailWithError:(NSError *)error
  92. {
  93. [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnAppRequestsComplete error:error requestId:_requestID];
  94. [self complete];
  95. }
  96. - (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog *)gameRequestDialog
  97. {
  98. [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnAppRequestsComplete requestId:_requestID];
  99. [self complete];
  100. }
  101. #pragma mark - FBSDKSharingDelegate
  102. - (void)sharer:(id<FBSDKSharing>)sharer didCompleteWithResults:(NSDictionary *)results
  103. {
  104. if (results.count == 0) {
  105. // We no longer always send back a postId. In cases where the response is empty,
  106. // stuff in a didComplete so that Unity doesn't treat it as a malformed response.
  107. results = @{ @"didComplete" : @"1" };
  108. }
  109. [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnShareLinkComplete userData:results requestId:_requestID];
  110. [self complete];
  111. }
  112. - (void)sharer:(id<FBSDKSharing>)sharer didFailWithError:(NSError *)error
  113. {
  114. [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnShareLinkComplete error:error requestId:_requestID];
  115. [self complete];
  116. }
  117. - (void)sharerDidCancel:(id<FBSDKSharing>)sharer
  118. {
  119. [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnShareLinkComplete requestId:_requestID];
  120. [self complete];
  121. }
  122. #pragma mark - FBSDKAppInviteDialogDelegate
  123. - (void)appInviteDialog:(FBSDKAppInviteDialog *)appInviteDialog didCompleteWithResults:(NSDictionary *)results
  124. {
  125. if (results.count == 0) {
  126. // We no longer always send back a postId. In cases where the response is empty,
  127. // stuff in a didComplete so that Unity doesn't treat it as a malformed response.
  128. results = @{ @"didComplete" : @"1" };
  129. } else if([[results objectForKey:@"completionGesture"] isEqualToString:@"cancel"]) {
  130. // The app invitie dialog doesn't have a cancel but returns "completionGesture" "cancel"
  131. [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnAppInviteComplete requestId:_requestID];
  132. [self complete];
  133. }
  134. [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnAppInviteComplete userData:results requestId:_requestID];
  135. [self complete];
  136. }
  137. - (void)appInviteDialog:(FBSDKAppInviteDialog *)appInviteDialog didFailWithError:(NSError *)error
  138. {
  139. [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnAppInviteComplete error:error requestId:_requestID];
  140. [self complete];
  141. }
  142. @end