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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- public class EquipIcon : SelectItemRenderer {
- public Image icon;
- public Image border;
- public Text lvTxt;
- public Image countBarMask;
- public Text countTxt;
- public Image countBarFull;
- public Image selectImg;
- public EquipPanel equipPanel;
- void Awake()
- {
-
- }
- public override object data {
- get {
- return base.data;
- }
- set {
- base.data = value;
- selected = selected;
- Equipment equip = value as Equipment;
- if (equip != null) {
- border.color = equip.GetData ().GetBorderColor ();
- icon.sprite = equip.GetData ().GetIconSprite ();
- lvTxt.color = equip.GetData ().GetTextColor ();
- lvTxt.text = equip.GetLevelLabel ();
- int count = equip.GetCount ();
- int max = equip.GetNextLevelCount ();
- float percent = (float)count / (float)max;
- countBarMask.fillAmount = percent;
- countBarFull.enabled = percent >= 1f;
- countTxt.text = "" + count + "/" + max;
- } else {
- border.color = UpgradeUtil.GetCommonBorderColor ();
- icon.sprite = EquipData.GetUnknowIconSprite ();
- lvTxt.text = "";
- countTxt.text = "";
- countBarMask.fillAmount = 0;
- }
- }
- }
- public override bool selected {
- get {
- return base.selected;
- }
- set {
- base.selected = value;
- selectImg.enabled = value;
- }
- }
- public void OnClickEquip()
- {
- equipPanel.SelectEquip (this);
- }
- public void OnClickEquiped()
- {
- equipPanel.SelectEquiped (this);
- }
- }
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