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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class ServicePlayer
- {
- public const int RELIVE_INTERVAL = 15*1000;
-
- public int userId;
- public string nickName = "";
- public int teamId;
- public int aiTakerId = -1;
- public int craftId = -1;
- public int kill = 0;
- public int assists = 0;
- public int death = 0;
- public int joinTime = 0;
- public ServicePlayer(int userId, string nick)
- {
- this.userId = userId;
- this.nickName = nick;
- }
-
- public bool IsAI()
- {
- return userId < 0;
- }
- }
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