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- <data>
- <item id="10" name="铁拳攻击" description="" type="1" effect="" crystal="" distance="3" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_dasher" g_hit="HunterHit" s_hit="" icon="" />
- <item id="11" name="冲锋" description="快速冲向目标,并对目标造成伤害,并且是目标短时间丧失行动能力" type="8" effect="" crystal="" distance="8" cd="12" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="5" value_type="" decay="" buff="1" shake="" anim="1" g_effect="" s_effect="" g_hit="" s_hit="" icon="" />
- <item id="12" name="雷霆一击" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="2" shake="1" anim="" g_effect="DashQuakeBullet" s_effect="bullet_dasher_quake" g_hit="" s_hit="" icon="" />
- <item id="20" name="追猎者攻击" description="" type="" effect="" crystal="" distance="8" cd="1.5" bnum="16" binterval="0.08" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
- <item id="21" name="乱射" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="0.1" target="3" target_type="" target_lim="4" target_sort="1" value="2" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterSnap" s_effect="bullet_huntersnap" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
- <item id="22" name="闪烁" description="瞬间移动一段距离" type="4" effect="2" crystal="" distance="8" cd="5" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="" shake="" anim="" g_effect="" s_effect="effect_teleport_appear" g_hit="" s_hit="" icon="" />
- <item id="30" name="雷神攻击" description="" type="2" effect="" crystal="" distance="8" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="ThunderBullet" s_effect="bullet_thunder_chain_lightning" g_hit="" s_hit="" icon="" />
- <item id="31" name="闪电重击" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="5" value_type="" decay="" buff="3" shake="" anim="" g_effect="ThunderThump" s_effect="bullet_thunder_thump" g_hit="" s_hit="" icon="" />
- <item id="32" name="连锁闪电" description="" type="2" effect="" crystal="" distance="8" cd="10" bnum="" binterval="" target="2" target_type="" target_lim="4" target_sort="1" value="4" value_type="" decay="30" buff="" shake="" anim="" g_effect="ThunderBullet" s_effect="bullet_thunder_chain_lightning" g_hit="" s_hit="" icon="" />
- <item id="40" name="刺客攻击" description="" type="1" effect="" crystal="" distance="3" cd="2" bnum="2" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
- <item id="41" name="背刺" description="隐形,敌人无法发现你" type="1" effect="2" crystal="" distance="3" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="5" value_type="" decay="" buff="3" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
- <item id="42" name="突袭" description="瞬间移动到敌人旁边并对其造成伤害" type="4" effect="" crystal="" distance="8" cd="5" bnum="2" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="5" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
- <item id="50" name="庇护者攻击" description="" type="" effect="" crystal="" distance="8" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="bullet_medic" g_hit="MedicHit" s_hit="hit_medic" icon="" />
- <item id="51" name="修复" description="" type="" effect="1" crystal="" distance="8" cd="5" bnum="" binterval="" target="3" target_type="2" target_lim="1" target_sort="1" value="5" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
- <item id="52" name="群体修复" description="" type="" effect="1" crystal="" distance="8" cd="10" bnum="" binterval="0.05" target="3" target_type="2" target_lim="4" target_sort="1" value="2" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
- <item id="60" name="蜘蛛攻击" description="" type="" effect="" crystal="" distance="6" cd="2" bnum="2" binterval="0.05" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="SpiderBullet" s_effect="bullet_spider" g_hit="SpiderHit" s_hit=" hit_spider" icon="" />
- <item id="61" name="蜘蛛网" description="" type="" effect="2" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="5" shake="" anim="" g_effect="SpiderNet" s_effect="bullet_normal" g_hit="" s_hit="" icon="" />
- <item id="62" name="小蜘蛛" description="制造一个小蜘蛛来为你战斗" type="5" effect="2" crystal="" distance="" cd="10" bnum="" binterval="" target="" target_type="2" target_lim="2" target_sort="" value="1001" value_type="2" decay="" buff="" shake="" anim="" g_effect="" s_effect="effect_teleport_appear" g_hit="" s_hit="" icon="" />
- <item id="70" name="冰霜攻击" description="" type="" effect="" crystal="" distance="8" cd="1.5" bnum="12" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
- <item id="71" name="冰霜之箭" description="" type="" effect="" crystal="" distance="8" cd="5" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="5" value_type="" decay="" buff="6" shake="" anim="" g_effect="IceArrow" s_effect="bullet_ice" g_hit="MedicHit" s_hit="" icon="" />
- <item id="72" name="霜之新星" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="7" shake="" anim="" g_effect="IceNova" s_effect="bullet_ice" g_hit="" s_hit="" icon="" />
- <item id="80" name="烈焰攻击" description="" type="" effect="" crystal="" distance="4" cd="1.5" bnum="2" binterval="" target="5" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Flame" s_effect="bullet_flame" g_hit="" s_hit="" icon="" />
- <item id="81" name="大火球" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="5" value_type="" decay="" buff="" shake="" anim="" g_effect="FlameBall" s_effect="bullet_flame_ball" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
- <item id="82" name="烈焰新星" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="FlameNova" s_effect="bullet_flame_breath" g_hit="" s_hit="" icon="" />
- <item id="1001" name="小蜘蛛攻击" description="" type="" effect="" crystal="" distance="6" cd="2" bnum="2" binterval="0.05" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="SpiderBulletTiny" s_effect="bullet_spider" g_hit="SpiderHitTiny" s_hit=" hit_spider" icon="" />
- <item id="1002" name="防御塔攻击" description="" type="" effect="" crystal="" distance="8" cd="2" bnum="2" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterSnap" s_effect="bullet_huntersnap" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
- <item id="2001" name="加血无人机攻击" description="" type="" effect="1" crystal="" distance="3" cd="5" bnum="" binterval="" target="" target_type="2" target_lim="" target_sort="" value="5" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="bullet_medic" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
- <item id="2002" name="加血" description="" type="3" effect="1" crystal="" distance="" cd="60" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="50" value_type="1" decay="" buff="" shake="" anim="" g_effect="" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="2001" />
- <item id="2003" name="加速无人机攻击" description="" type="" effect="" crystal="" distance="3" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="2" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
- <item id="2004" name="加速" description="" type="3" effect="2" crystal="" distance="" cd="60" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="9" shake="" anim="" g_effect="" s_effect="" g_hit="" s_hit="" icon="2002" />
- <comment>
- <id>
- ID
- </id>
- <name>
- 名称
- </name>
- <description>
- 描述(30字以内)
- 有些无法自己生成描述的技能需要用该项
- </description>
- <type>
- 技能类型
- (不填为远程射击)
- 0.远程射击
- 1.近战
- 2.锁链射击
- 3.立即生效
- 4.闪现
- 5.召唤
- 6.新星
- 7.扇形
- 8.冲锋
- </type>
- <effect>
- 效果
- 0伤害
- 1治疗
- 2无
- (不填为伤害)
- </effect>
- <crystal>
- 水晶需求
- (不填为0)
- </crystal>
- <distance>
- 目标距离
- (场景距离单位
- 可不填)
- </distance>
- <cd>
- 冷却时间
- (秒)
- (可不填)
- </cd>
- <bnum>
- 子弹数量
- (不填为1)
- </bnum>
- <binterval>
- 子弹间隔(秒)
- (不填为不间隔)
- </binterval>
- <target>
- 目标
- (不填为单个目标)
- 0.单个目标
- 1.自己
- 2.锁链范围
- 3.圆形范围
- 4.扇形范围
- 5.前方矩形
- </target>
- <target_type>
- 目标类型
- 1敌方
- 2我方
- 4位置
- (不填为敌方,目标为自己是为我方)
- </target_type>
- <target_lim>
- 数量限制
- (不填为
- 无限制)
- </target_lim>
- <target_sort>
- 筛选规则
- 1.血由少到多
- 2.血由多到少
- (可不填)
- </target_sort>
- <value>
- 数值
- (可不填)
- (伤害为基础伤害值倍数)
- </value>
- <value_type>
- 数值类型
- 0.总数值
- 1.百分比
- 2.召唤ID
-
- (不填为总数值)
- </value_type>
- <decay>
- 衰减
- (百分比)
- (不填为
- 不衰减)
- </decay>
- <buff>
- 产生buff
- </buff>
- <shake>
- 是否抖屏
- 0.否
- 1.是
- (不填为0)
- </shake>
- <anim>
- 动作动画
- 0.Attack
- 1.Run
- 2.Idle
- (不填为0)
- </anim>
- <g_effect>
- 特效
- </g_effect>
- <s_effect>
- 音效
- </s_effect>
- <g_hit>
- 击中特效
- </g_hit>
- <s_hit>
- 击中音效
- </s_hit>
- <icon>
- 图标
- (不填跟
- ID一样)
- </icon>
- </comment>
- </data>
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