NickPanel.cs 1.5 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. public class NickPanel : PopUpPanel
  5. {
  6. public Text titleTxt;
  7. public InputField input;
  8. public Text btnLabel;
  9. private string oldNick;
  10. void Awake()
  11. {
  12. titleTxt.text = Language.GetStr ("UserPanel", "changeNick");
  13. btnLabel.text = Language.GetStr ("Public", "ok");
  14. input.onValidateInput += StringUtil.InputValidateHandler;
  15. }
  16. void Start()
  17. {
  18. input.text = oldNick = Session.GetInstance ().myUserData.nick;
  19. }
  20. public void OnNameChanged()
  21. {
  22. input.text = StringUtil.LimitInput (input.text, Config.MAX_USER_NAME_LENGTH);
  23. }
  24. public void OnClick()
  25. {
  26. if(oldNick == input.text)
  27. {
  28. Close ();
  29. return;
  30. }
  31. UserRequest.Nick (Session.myUserId, input.text).ResultEvent.AddListener ((bool success, LitJson.JsonData data) => {
  32. if(success)
  33. {
  34. UserData userData = Session.GetInstance().myUserData;
  35. userData.nick = input.text;
  36. Close();
  37. ProfilePanel.Show(Session.myUserId);
  38. }
  39. });
  40. }
  41. protected override void Remove ()
  42. {
  43. base.Remove ();
  44. input.onValidateInput -= StringUtil.InputValidateHandler;
  45. }
  46. private static NickPanel currentPanel;
  47. public static NickPanel Show()
  48. {
  49. if (currentPanel != null) {
  50. currentPanel.gameObject.SetActive (true);
  51. PopUpManager.AddToMainCanvas (currentPanel.gameObject);
  52. }
  53. else
  54. currentPanel = PopUpManager.AddPopUp<NickPanel> (Resources.Load<GameObject> ("Prefabs/UI/UserPanel/NickPanel"), null, true);
  55. currentPanel.Open ();
  56. return currentPanel;
  57. }
  58. }