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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Sfs2X.Entities.Data;
- public class BattleInfoHandler : BAHandler
- {
- public BattleInfoHandler(BARoom room):base(room){}
- public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp)
- {
- ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA);
- server.RoomHandleResponse (msg);
- if (data.ContainsKey ("s")) {
- bool isGameOver = data.GetSFSObject ("s").ContainsKey ("w");
- if (isGameOver) {
- ReplayManager.GetInstance ().StopRecord ();
- }
- }
- }
- }
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