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- using UnityEngine;
- using System.Collections;
- public class MessageQueueUpdate : MonoBehaviour {
-
- public MessageManager messageManager;
- void Start() {
- DontDestroyOnLoad(this.gameObject);
- }
- void FixedUpdate () {
- messageManager.DeQueue();
- }
- void OnApplicationQuit() {
- Debuger.Log("OnApplicationQuit");
- if(messageManager != null)
- messageManager.Dispose();
- }
- }
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