MedicBottom_Idle.FBX.meta 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. fileFormatVersion: 2
  2. guid: 0b60061d41221bd45a8b21542ddeae61
  3. timeCreated: 1460605148
  4. licenseType: Pro
  5. ModelImporter:
  6. serializedVersion: 18
  7. fileIDToRecycleName:
  8. 100000: Bone001
  9. 100002: Bone002
  10. 100004: bottom
  11. 100006: //RootNode
  12. 400000: Bone001
  13. 400002: Bone002
  14. 400004: bottom
  15. 400006: //RootNode
  16. 4300000: bottom
  17. 7400000: Idle
  18. 7400002: Run
  19. 7400004: Attack
  20. 9500000: //RootNode
  21. 11100000: //RootNode
  22. 13700000: bottom
  23. materials:
  24. importMaterials: 1
  25. materialName: 0
  26. materialSearch: 1
  27. animations:
  28. legacyGenerateAnimations: 4
  29. bakeSimulation: 0
  30. optimizeGameObjects: 0
  31. motionNodeName:
  32. animationImportErrors:
  33. animationImportWarnings:
  34. animationRetargetingWarnings:
  35. animationDoRetargetingWarnings: 0
  36. animationCompression: 1
  37. animationRotationError: .5
  38. animationPositionError: .5
  39. animationScaleError: .5
  40. animationWrapMode: 0
  41. extraExposedTransformPaths: []
  42. clipAnimations:
  43. - serializedVersion: 16
  44. name: Idle
  45. takeName: Take 001
  46. firstFrame: 0
  47. lastFrame: 60
  48. wrapMode: 2
  49. orientationOffsetY: 0
  50. level: 0
  51. cycleOffset: 0
  52. loop: 0
  53. loopTime: 0
  54. loopBlend: 0
  55. loopBlendOrientation: 0
  56. loopBlendPositionY: 0
  57. loopBlendPositionXZ: 0
  58. keepOriginalOrientation: 0
  59. keepOriginalPositionY: 1
  60. keepOriginalPositionXZ: 0
  61. heightFromFeet: 0
  62. mirror: 0
  63. bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
  64. curves: []
  65. events: []
  66. transformMask:
  67. - path:
  68. weight: 1
  69. - path: Bone001
  70. weight: 1
  71. - path: Bone001/Bone002
  72. weight: 1
  73. - path: bottom
  74. weight: 1
  75. maskType: 0
  76. maskSource: {instanceID: 0}
  77. - serializedVersion: 16
  78. name: Run
  79. takeName: Take 001
  80. firstFrame: 0
  81. lastFrame: 60
  82. wrapMode: 2
  83. orientationOffsetY: 0
  84. level: 0
  85. cycleOffset: 0
  86. loop: 0
  87. loopTime: 0
  88. loopBlend: 0
  89. loopBlendOrientation: 0
  90. loopBlendPositionY: 0
  91. loopBlendPositionXZ: 0
  92. keepOriginalOrientation: 0
  93. keepOriginalPositionY: 1
  94. keepOriginalPositionXZ: 0
  95. heightFromFeet: 0
  96. mirror: 0
  97. bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
  98. curves: []
  99. events: []
  100. transformMask:
  101. - path:
  102. weight: 1
  103. - path: Bone001
  104. weight: 1
  105. - path: Bone001/Bone002
  106. weight: 1
  107. - path: bottom
  108. weight: 1
  109. maskType: 0
  110. maskSource: {instanceID: 0}
  111. - serializedVersion: 16
  112. name: Attack
  113. takeName: Take 001
  114. firstFrame: 0
  115. lastFrame: 0
  116. wrapMode: 0
  117. orientationOffsetY: 0
  118. level: 0
  119. cycleOffset: 0
  120. loop: 0
  121. loopTime: 0
  122. loopBlend: 0
  123. loopBlendOrientation: 0
  124. loopBlendPositionY: 0
  125. loopBlendPositionXZ: 0
  126. keepOriginalOrientation: 0
  127. keepOriginalPositionY: 1
  128. keepOriginalPositionXZ: 0
  129. heightFromFeet: 0
  130. mirror: 0
  131. bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
  132. curves: []
  133. events: []
  134. transformMask:
  135. - path:
  136. weight: 1
  137. - path: Bone001
  138. weight: 1
  139. - path: Bone001/Bone002
  140. weight: 1
  141. - path: bottom
  142. weight: 1
  143. maskType: 0
  144. maskSource: {instanceID: 0}
  145. isReadable: 1
  146. meshes:
  147. lODScreenPercentages: []
  148. globalScale: .00999999978
  149. meshCompression: 0
  150. addColliders: 0
  151. importBlendShapes: 1
  152. swapUVChannels: 0
  153. generateSecondaryUV: 0
  154. useFileUnits: 1
  155. optimizeMeshForGPU: 1
  156. keepQuads: 0
  157. weldVertices: 1
  158. secondaryUVAngleDistortion: 8
  159. secondaryUVAreaDistortion: 15.000001
  160. secondaryUVHardAngle: 88
  161. secondaryUVPackMargin: 4
  162. useFileScale: 1
  163. tangentSpace:
  164. normalSmoothAngle: 60
  165. splitTangentsAcrossUV: 1
  166. normalImportMode: 0
  167. tangentImportMode: 1
  168. importAnimation: 1
  169. copyAvatar: 0
  170. humanDescription:
  171. human: []
  172. skeleton: []
  173. armTwist: .5
  174. foreArmTwist: .5
  175. upperLegTwist: .5
  176. legTwist: .5
  177. armStretch: .0500000007
  178. legStretch: .0500000007
  179. feetSpacing: 0
  180. rootMotionBoneName:
  181. lastHumanDescriptionAvatarSource: {instanceID: 0}
  182. animationType: 1
  183. additionalBone: 0
  184. userData:
  185. assetBundleName:
  186. assetBundleVariant: