123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- using UnityEngine;
- using System.Collections;
- public class LevelAsyncLoader : MonoBehaviour {
- private string loadName;
- private float delay = 0;
- private AsyncOperation async;
- private float startTime;
- private bool isLoading;
- public void init(string levelName, float delay=0)
- {
- this.loadName = levelName;
- this.delay = delay;
- }
- void Start ()
- {
- startTime = GameTime.time;
- }
-
- // Update is called once per frame
- void Update ()
- {
- if(!isLoading)
- {
- if(GameTime.time - startTime > delay)
- {
- isLoading = true;
- StartCoroutine(loadScene());
- }
- }
- else
- {
- Debuger.Log("Loading ("+loadName+") "+async.progress);
- }
- }
- IEnumerator loadScene()
- {
- async = Application.LoadLevelAsync(loadName);
- yield return async;
- }
- }
|