Player.cs 5.1 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class Player
  6. {
  7. public int index = -1;
  8. public int userId;
  9. public int playerId;
  10. public TeamUtil.Team team;
  11. public bool lost;
  12. private Hero hero;
  13. public const float heroReliveHoldTime = 7f;
  14. public int coinSpend;
  15. public int rankScore;
  16. public int expScore;
  17. public int coinGet;
  18. public int coinTotal;
  19. public int kill;
  20. public int assists;
  21. public int death;
  22. public float damage;
  23. public float heal;
  24. public int station;
  25. public int flag;
  26. public bool isMe;
  27. private Dictionary<int, float> crystalPowerCDDict;
  28. public UnityEvent OnHeroSetted;
  29. public Player ()
  30. {
  31. hero = new Hero (this);
  32. crystalPowerCDDict = new Dictionary<int, float> ();
  33. OnHeroSetted = new UnityEvent ();
  34. }
  35. private string _nick;
  36. public string nick
  37. {
  38. set
  39. {
  40. _nick = WWW.UnEscapeURL(value);
  41. }
  42. get
  43. {
  44. return _nick;
  45. }
  46. }
  47. public bool IsAI()
  48. {
  49. return lost || userId < 0;
  50. }
  51. public Hero GetHero()
  52. {
  53. return hero;
  54. }
  55. public void HeroSetted()
  56. {
  57. OnHeroSetted.Invoke ();
  58. }
  59. public int GetHeroUid()
  60. {
  61. if (BattleController.battleType == BattleController.BattleType.Menu)
  62. return playerId;
  63. return (playerId + 1) * 10000;
  64. // return playerId * 1000;
  65. }
  66. public bool HasCraft(Craft craft)
  67. {
  68. if (hero.GetCraft() == craft)
  69. return true;
  70. for(int j=0; j<hero.soldierArr.Length; j++)
  71. {
  72. if(hero.soldierArr[j] == craft)
  73. return true;
  74. }
  75. return false;
  76. }
  77. public bool HasHeroCraft(int craftId)
  78. {
  79. return hero.GetCraft() != null && hero.GetCraft().GetCraftId() == craftId;
  80. }
  81. public int SoldierCount()
  82. {
  83. int count = 0;
  84. for(int j=0; j<hero.soldierArr.Length; j++)
  85. {
  86. if (hero.soldierArr [j] != null) {
  87. count++;
  88. }
  89. }
  90. return count;
  91. }
  92. public void RemoveSoldier(Craft craft)
  93. {
  94. for(int j=0; j<hero.soldierArr.Length; j++)
  95. {
  96. if (hero.soldierArr [j] == craft) {
  97. hero.soldierArr [j] = null;
  98. return;
  99. }
  100. }
  101. }
  102. public PlayerStatsData GetStatsData()
  103. {
  104. PlayerStatsData data = new PlayerStatsData();
  105. data.userId = userId;
  106. data.nick = nick;
  107. data.team = team;
  108. data.kill = kill;
  109. data.death = death;
  110. data.station = station;
  111. return data;
  112. }
  113. private int combo;
  114. private float lastComboTime;
  115. public void AddCombo()
  116. {
  117. if(GameTime.time - lastComboTime > 12f)
  118. combo = 0;
  119. combo++;
  120. lastComboTime = GameTime.time;
  121. }
  122. public string GetComboName()
  123. {
  124. int index = NumberUtil.forceBetween(combo, 1, 5);
  125. return Language.GetStr("GameInfo", "combo"+index);
  126. }
  127. public float GetLastCrystalPowerLaunchTime(int id)
  128. {
  129. if(crystalPowerCDDict.ContainsKey(id))
  130. {
  131. return crystalPowerCDDict [id];
  132. }
  133. return float.MinValue;
  134. }
  135. public void CrystalPowerLaunched(int id, float time)
  136. {
  137. if (crystalPowerCDDict.ContainsKey (id))
  138. crystalPowerCDDict [id] = time;
  139. else
  140. crystalPowerCDDict.Add (id, time);
  141. }
  142. public LitJson.JsonData ToJson()
  143. {
  144. LitJson.JsonData json = LitJson.JsonMapper.ToObject ("{}");
  145. json ["u"] = userId;
  146. json ["n"] = WWW.EscapeURL (nick);
  147. json ["t"] = team.GetHashCode ();
  148. json ["p"] = playerId;
  149. return json;
  150. }
  151. public void FromJson(LitJson.JsonData data)
  152. {
  153. userId = JsonUtil.ToInt (data ["u"]);
  154. nick = data ["n"].ToString ();
  155. team = TeamUtil.GetTeam (JsonUtil.ToInt(data["t"]));
  156. playerId = JsonUtil.ToInt (data ["p"]);
  157. }
  158. public class Hero
  159. {
  160. private Player player;
  161. public float lastSelectTime;
  162. public CraftData craftLandingData;
  163. private Craft craft;
  164. public Vector3 deadPostion;
  165. public float deadTime; //negative means hero is live, zero means first select hero
  166. public Craft[] soldierArr;
  167. public UnityEvent CraftChanged;
  168. public Hero(Player player)
  169. {
  170. this.player = player;
  171. soldierArr = new Craft[4];
  172. CraftChanged = new UnityEvent();
  173. }
  174. public void SetCraft(Craft craft)
  175. {
  176. this.craft = craft;
  177. deadTime = -1f;
  178. CraftChanged.Invoke ();
  179. }
  180. public Craft GetCraft()
  181. {
  182. return craft;
  183. }
  184. public void Dead()
  185. {
  186. deadPostion = craft.position;
  187. deadTime = GameTime.time;
  188. this.craft = null;
  189. CraftChanged.Invoke ();
  190. }
  191. public bool IsFirstTimeSelectHero()
  192. {
  193. return deadTime == 0;
  194. }
  195. public bool IsSelected()
  196. {
  197. return deadTime < 0 || craftLandingData != null || GameTime.time - lastSelectTime < 5f;
  198. }
  199. public bool CanRelive()
  200. {
  201. if(IsFirstTimeSelectHero() || (deadTime > 0 && GameTime.time - deadTime >= heroReliveHoldTime))
  202. {
  203. return true;
  204. }
  205. return false;
  206. }
  207. public float HeroReliveCD()
  208. {
  209. if(deadTime > 0 && GameTime.time - deadTime < heroReliveHoldTime)
  210. {
  211. return heroReliveHoldTime - GameTime.time + deadTime;
  212. }
  213. return 0;
  214. }
  215. public int GetAvailableSoldierUid()
  216. {
  217. for(int i=0; i<soldierArr.Length; i++)
  218. {
  219. if (soldierArr [i] == null)
  220. {
  221. int uid = player.GetHeroUid() + i + 1;
  222. Debuger.Log ("get soldier uid["+uid+"]");
  223. return uid;
  224. }
  225. }
  226. return -1;
  227. }
  228. public void SetSoldier(Craft soldier)
  229. {
  230. int soldierIndex = soldier.id - player.GetHeroUid() - 1;
  231. Debuger.Log ("set soldier["+soldierIndex+"] with id["+soldier.id+"]");
  232. soldierArr [soldierIndex] = soldier;
  233. }
  234. }
  235. }