FaceBookPlatform.cs 2.6 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Facebook.Unity;
  5. using DashGame;
  6. public class FaceBookPlatform : ISocialPlatform
  7. {
  8. public SocialUser me;
  9. public SocialUser[] friends;
  10. private CallBackUtil.BoolCallBack initCallBack;
  11. public void Init(CallBackUtil.BoolCallBack callBack)
  12. {
  13. initCallBack = callBack;
  14. if (!FB.IsInitialized) {
  15. // Initialize the Facebook SDK
  16. FB.Init(InitCallback);
  17. } else {
  18. // Already initialized, signal an app activation App Event
  19. InitCallback();
  20. }
  21. }
  22. private void InitCallback ()
  23. {
  24. if (FB.IsInitialized) {
  25. // Signal an app activation App Event
  26. FB.ActivateApp();
  27. } else {
  28. Debug.Log("Failed to Initialize the Facebook SDK");
  29. }
  30. if(initCallBack != null)
  31. {
  32. initCallBack (FB.IsInitialized);
  33. initCallBack = null;
  34. }
  35. }
  36. public bool IsInitialized()
  37. {
  38. return FB.IsInitialized;
  39. }
  40. private CallBackUtil.BoolCallBack loginCallBack;
  41. public void Login(CallBackUtil.BoolCallBack callBack)
  42. {
  43. loginCallBack = callBack;
  44. var perms = new List<string>(){"public_profile", "email", "user_friends"};
  45. FB.LogInWithReadPermissions(perms, AuthCallback);
  46. }
  47. private void AuthCallback (ILoginResult result) {
  48. if (FB.IsLoggedIn) {
  49. // AccessToken class will have session details
  50. AccessToken aToken = Facebook.Unity.AccessToken.CurrentAccessToken;
  51. // Print current access token's User ID
  52. Debug.Log(aToken.UserId);
  53. // Print current access token's granted permissions
  54. foreach (string perm in aToken.Permissions) {
  55. Debug.Log(perm);
  56. }
  57. } else {
  58. Debug.Log("User cancelled login");
  59. }
  60. if (loginCallBack != null) {
  61. loginCallBack (FB.IsLoggedIn);
  62. loginCallBack = null;
  63. }
  64. }
  65. public bool IsLoggedIn()
  66. {
  67. return FB.IsLoggedIn;
  68. }
  69. private CallBackUtil.BoolCallBack friendsCallBack;
  70. public void RequestFriends(CallBackUtil.BoolCallBack callBack)
  71. {
  72. this.friendsCallBack = callBack;
  73. if (friends == null) {
  74. FB.API ("/me/friends", HttpMethod.POST, RequestFriendsCallBack);
  75. } else {
  76. dealFriendResult (true);
  77. }
  78. }
  79. private void RequestFriendsCallBack(IGraphResult result)
  80. {
  81. }
  82. private void dealFriendResult(bool successed)
  83. {
  84. if (friendsCallBack != null) {
  85. friendsCallBack (successed);
  86. friendsCallBack = null;
  87. }
  88. }
  89. public SocialUser[] GetFriends()
  90. {
  91. return friends;
  92. }
  93. public SocialUser GetMe()
  94. {
  95. return me;
  96. }
  97. public void Share (string contentURL, string contentTitle, string contentDescription, string photoURL, CallBackUtil.BoolCallBack callBack)
  98. {
  99. }
  100. public string IconPath()
  101. {
  102. return "Textures/SocialIcon/facebook";
  103. }
  104. }