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- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- using System.Collections.Generic;
- public class Player
- {
- public int index = -1;
- public int userId;
- public int playerId;
- public TeamUtil.Team team;
- public bool lost;
- private Hero hero;
- public const float heroReliveHoldTime = 7f;
- public int coinSpend;
- public int rankScore;
- public int expScore;
- public int coinGet;
- public int coinTotal;
- public int kill;
- public int assists;
- public int death;
- public float damage;
- public float heal;
- public int station;
- public int flag;
- public bool isMe;
- private Dictionary<int, float> crystalPowerCDDict;
- public UnityEvent OnHeroSetted;
- public Player ()
- {
- hero = new Hero (this);
- crystalPowerCDDict = new Dictionary<int, float> ();
- OnHeroSetted = new UnityEvent ();
- }
- private string _nick;
- public string nick
- {
- set
- {
- _nick = WWW.UnEscapeURL(value);
- }
- get
- {
- return _nick;
- }
- }
- public bool IsAI()
- {
- return lost || userId < 0;
- }
- public Hero GetHero()
- {
- return hero;
- }
- public void HeroSetted()
- {
- OnHeroSetted.Invoke ();
- }
- public int GetHeroUid()
- {
- if (BattleController.battleType == BattleController.BattleType.Menu)
- return playerId;
- return (playerId + 1) * 10000;
- // return playerId * 1000;
- }
- public bool HasCraft(Craft craft)
- {
- if (hero.GetCraft() == craft)
- return true;
- for(int j=0; j<hero.soldierArr.Length; j++)
- {
- if(hero.soldierArr[j] == craft)
- return true;
- }
- return false;
- }
- public bool HasHeroCraft(int craftId)
- {
- return hero.GetCraft() != null && hero.GetCraft().GetCraftId() == craftId;
- }
- public int SoldierCount()
- {
- int count = 0;
- for(int j=0; j<hero.soldierArr.Length; j++)
- {
- if (hero.soldierArr [j] != null) {
- count++;
- }
- }
- return count;
- }
- public void RemoveSoldier(Craft craft)
- {
- for(int j=0; j<hero.soldierArr.Length; j++)
- {
- if (hero.soldierArr [j] == craft) {
- hero.soldierArr [j] = null;
- return;
- }
- }
- }
- public PlayerStatsData GetStatsData()
- {
- PlayerStatsData data = new PlayerStatsData();
- data.userId = userId;
- data.nick = nick;
- data.team = team;
- data.kill = kill;
- data.death = death;
- data.station = station;
- return data;
- }
- private int combo;
- private float lastComboTime;
- public void AddCombo()
- {
- if(GameTime.time - lastComboTime > 12f)
- combo = 0;
- combo++;
- lastComboTime = GameTime.time;
- }
- public string GetComboName()
- {
- int index = NumberUtil.forceBetween(combo, 1, 5);
- return Language.GetStr("GameInfo", "combo"+index);
- }
- public float GetLastCrystalPowerLaunchTime(int id)
- {
- if(crystalPowerCDDict.ContainsKey(id))
- {
- return crystalPowerCDDict [id];
- }
- return float.MinValue;
- }
- public void CrystalPowerLaunched(int id, float time)
- {
- if (crystalPowerCDDict.ContainsKey (id))
- crystalPowerCDDict [id] = time;
- else
- crystalPowerCDDict.Add (id, time);
- }
- public LitJson.JsonData ToJson()
- {
- LitJson.JsonData json = LitJson.JsonMapper.ToObject ("{}");
- json ["u"] = userId;
- json ["n"] = WWW.EscapeURL (nick);
- json ["t"] = team.GetHashCode ();
- json ["p"] = playerId;
- return json;
- }
- public void FromJson(LitJson.JsonData data)
- {
- userId = JsonUtil.ToInt (data ["u"]);
- nick = data ["n"].ToString ();
- team = TeamUtil.GetTeam (JsonUtil.ToInt(data["t"]));
- playerId = JsonUtil.ToInt (data ["p"]);
- }
- public class Hero
- {
- private Player player;
- public float lastSelectTime;
- public CraftData craftLandingData;
- private Craft craft;
- public Vector3 deadPostion;
- public float deadTime; //negative means hero is live, zero means first select hero
- public Craft[] soldierArr;
- public UnityEvent CraftChanged;
- public Hero(Player player)
- {
- this.player = player;
- soldierArr = new Craft[4];
- CraftChanged = new UnityEvent();
- }
- public void SetCraft(Craft craft)
- {
- this.craft = craft;
- deadTime = -1f;
- CraftChanged.Invoke ();
- }
- public Craft GetCraft()
- {
- return craft;
- }
- public void Dead()
- {
- deadPostion = craft.position;
- deadTime = GameTime.time;
- this.craft = null;
- CraftChanged.Invoke ();
- }
- public bool IsFirstTimeSelectHero()
- {
- return deadTime == 0;
- }
- public bool IsSelected()
- {
- return deadTime < 0 || craftLandingData != null || GameTime.time - lastSelectTime < 5f;
- }
- public bool CanRelive()
- {
- if(IsFirstTimeSelectHero() || (deadTime > 0 && GameTime.time - deadTime >= heroReliveHoldTime))
- {
- return true;
- }
- return false;
- }
- public float HeroReliveCD()
- {
- if(deadTime > 0 && GameTime.time - deadTime < heroReliveHoldTime)
- {
- return heroReliveHoldTime - GameTime.time + deadTime;
- }
- return 0;
- }
- public int GetAvailableSoldierUid()
- {
- for(int i=0; i<soldierArr.Length; i++)
- {
- if (soldierArr [i] == null)
- {
- int uid = player.GetHeroUid() + i + 1;
- Debuger.Log ("get soldier uid["+uid+"]");
- return uid;
- }
- }
- return -1;
- }
- public void SetSoldier(Craft soldier)
- {
- int soldierIndex = soldier.id - player.GetHeroUid() - 1;
- Debuger.Log ("set soldier["+soldierIndex+"] with id["+soldier.id+"]");
- soldierArr [soldierIndex] = soldier;
- }
- }
- }
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