CraftData.cs 834 B

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  1. using System;
  2. using UnityEngine;
  3. public class CraftData
  4. {
  5. public int id;
  6. public int userId;
  7. public string nick;
  8. public TeamUtil.Team team;
  9. public int haloId;
  10. public int skinId;
  11. public Vector3 position;
  12. public bool isHero;
  13. public AI.AIType aiType;
  14. private CraftConfigData data;
  15. public CraftData (int craftId)
  16. {
  17. SetCraftId(craftId);
  18. }
  19. public void SetCraftId(int craftId)
  20. {
  21. this.data = CraftManager.GetInstance().GetData(craftId);
  22. }
  23. public int GetCraftId()
  24. {
  25. return data.id;
  26. }
  27. public string GetCraftName()
  28. {
  29. return data.name;
  30. }
  31. public int GetMaxHp()
  32. {
  33. return data.hp;
  34. }
  35. public string GetModel()
  36. {
  37. return data.model;
  38. }
  39. public int GetAttackId()
  40. {
  41. return data.attack;
  42. }
  43. public int[] GetPowerIds()
  44. {
  45. return data.powers;
  46. }
  47. public string GetIcon()
  48. {
  49. return data.GetIcon();
  50. }
  51. }