NormalAI.cs 11 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public class NormalAI : CraftAI
  5. {
  6. private MapObject targetOccupier;
  7. // Use this for initialization
  8. override protected void Start ()
  9. {
  10. base.Start();
  11. checkTimeInterval = 1f;
  12. }
  13. // Update is called once per frame
  14. protected virtual void FixedUpdate ()
  15. {
  16. if(player.IsAI())
  17. {
  18. AICheck ();
  19. }
  20. else if(owner.IsCtrl())
  21. {
  22. ManualCheck ();
  23. }
  24. }
  25. private void ManualCheck()
  26. {
  27. if(owner.IsDead())
  28. {
  29. return;
  30. }
  31. if(battleController.isGameOver)
  32. {
  33. return;
  34. }
  35. if(CheckDead())
  36. {
  37. return;
  38. }
  39. if(owner.GetSwapManager().isPreparingSwap)
  40. {
  41. Debuger.Log("swap prapare time : "+owner.GetSwapManager().GetPreparingSwapTime());
  42. if(owner.GetSwapManager().IsReadySwap())
  43. {
  44. battleController.GetMessageManager().RequestSwap(owner.id, owner.GetSwapManager().GetTargetSwapId());
  45. owner.GetSwapManager().RequestedSwap();
  46. }
  47. }
  48. else if(GameTime.time-lastCheckTime >= checkTimeInterval)
  49. {
  50. lastCheckTime = GameTime.time;
  51. CheckAction();
  52. }
  53. }
  54. private void CheckAction()
  55. {
  56. if(owner.target != null)
  57. {
  58. float targetDis = NumberUtil.distanceVector3(owner.position, owner.target.position, true);
  59. Power attack = owner.GetPowerManager().GetAttack();
  60. if(!owner.target.CanShoot())
  61. {
  62. owner.target = null;
  63. }
  64. else if(targetDis > owner.viewRange)
  65. {
  66. owner.target = null;
  67. }
  68. else if(targetDis > attack.GetDistance())
  69. {
  70. if(!owner.isMoving)
  71. {
  72. Vector3 targetPos = owner.target.position;
  73. owner.MoveTo(targetPos.x, targetPos.z);
  74. }
  75. }
  76. else if(targetDis <= attack.GetDistance())
  77. {
  78. if(owner.isMoving && !owner.forceMove)
  79. owner.StopMove();
  80. owner.GetPowerManager().AttempUserPower(attack.GetId(), battleController);
  81. }
  82. }
  83. else
  84. {
  85. base.FindTarget ();
  86. if(owner.target == null)
  87. {
  88. CheckOccupy();
  89. }
  90. }
  91. }
  92. private void AICheck()
  93. {
  94. if(!CanSendMessage())
  95. {
  96. return;
  97. }
  98. if(CheckDead())
  99. {
  100. return;
  101. }
  102. if(GameTime.time-lastCheckTime >= checkTimeInterval)
  103. {
  104. lastCheckTime = GameTime.time;
  105. }
  106. else
  107. {
  108. return;
  109. }
  110. if(owner.holdAction)
  111. return;
  112. //clear target occupier if that is dead
  113. ClearOccupyTarget();
  114. ClearTarget();
  115. if(owner.target == null)
  116. FindTarget();
  117. else
  118. FindMaxThreatTarget();
  119. CheckStack();
  120. if(owner.target != null)
  121. {
  122. Action();
  123. }
  124. else if(targetOccupier != null)
  125. {
  126. Occupy();
  127. }
  128. }
  129. protected virtual void CheckStack()
  130. {
  131. List<BattleObject> battleObjList = battleController.GetMap().GetBattleObjectByRange(owner.position, 0.5f, TeamUtil.Team.None);
  132. for(int i=0; i<battleObjList.Count; i++)
  133. {
  134. if(battleObjList[i].id > owner.id)
  135. {
  136. float angle = owner.rotateTargetAngle + Random.Range(0, 2) > 0 ? 90f : -90f;
  137. float radian = NumberUtil.angleToRadian(angle);
  138. float x = 1.5f * Mathf.Cos(radian);
  139. float z = 1.5f * Mathf.Sin(radian);
  140. int col = Map.XToColumn(owner.position.x + x);
  141. int row = Map.ZToRow(owner.position.z + z);
  142. battleController.GetMessageManager().Move(owner, col, row);
  143. return;
  144. }
  145. }
  146. }
  147. protected void ClearOccupyTarget()
  148. {
  149. if(targetOccupier == null)
  150. {
  151. return;
  152. }
  153. if(map.HasFlag() && (map.GetFlag(TeamUtil.Team.Blue).IsOnGround() || map.GetFlag(TeamUtil.Team.Red).IsOnGround()))
  154. {
  155. if(targetOccupier is FlagItem)
  156. {
  157. FlagItem flagItem = targetOccupier as FlagItem;
  158. if(!flagItem.IsOnGround())
  159. {
  160. targetOccupier = null;
  161. return;
  162. }
  163. }
  164. else
  165. {
  166. targetOccupier = null;
  167. return;
  168. }
  169. }
  170. if(targetOccupier is BattleObject && (targetOccupier as BattleObject).IsDead())
  171. {
  172. targetOccupier = null;
  173. }
  174. else if(targetOccupier is FlagItem)
  175. {
  176. if(!map.HasFlag())
  177. {
  178. targetOccupier = null;
  179. return;
  180. }
  181. FlagItem flagItem = (targetOccupier as FlagItem);
  182. if(flagItem.linkedCraftId != -1)
  183. {
  184. targetOccupier = null;
  185. }
  186. else if(flagItem.team == owner.team && flagItem.IsInBase())
  187. {
  188. targetOccupier = null;
  189. }
  190. }
  191. else if(targetOccupier is MapItemPos)
  192. {
  193. if((targetOccupier as MapItemPos).item == null)
  194. targetOccupier = null;
  195. }
  196. }
  197. protected void ClearTarget()
  198. {
  199. if(owner.target == null)
  200. {
  201. return;
  202. }
  203. if(owner.target.IsDead())
  204. {
  205. owner.target = null;
  206. }
  207. else if(!owner.target.CanShoot())
  208. {
  209. owner.target = null;
  210. }
  211. else
  212. {
  213. if(IsTargetCarryFlag())
  214. return;
  215. float targetDistance = NumberUtil.distanceVector3(owner.position, owner.target.position);
  216. if(targetDistance > owner.viewRange)
  217. {
  218. owner.target = null;
  219. }
  220. }
  221. }
  222. private bool IsTargetCarryFlag()
  223. {
  224. if(map.HasFlag() && owner.target is Craft)
  225. {
  226. Craft craft = owner.target as Craft;
  227. FlagItem flagItem = map.GetFlag(owner.team);
  228. if(flagItem.linkedCraftId == craft.id)
  229. return true;
  230. }
  231. return false;
  232. }
  233. protected virtual void Action()
  234. {
  235. if(!CheckPowerUse())
  236. {
  237. Attack();
  238. }
  239. }
  240. protected bool CheckPowerUse()
  241. {
  242. PowerManager powerManager = owner.GetPowerManager();
  243. for(int i=1; i<powerManager.GetPowers().Length; i++)
  244. {
  245. Power power = powerManager.GetPowerByIndex(i);
  246. if(powerManager.AttempUserPower(power.GetId(), battleController))
  247. return true;
  248. }
  249. return false;
  250. }
  251. protected void Attack()
  252. {
  253. Power attack = owner.GetPowerManager().GetAttack();
  254. if(!attack.IsInRange(owner.target))
  255. {
  256. CloseToTarget(owner.target);
  257. }
  258. else
  259. {
  260. owner.StopMove();
  261. owner.GetPowerManager().AttempUserPower(attack.GetId(), battleController);
  262. }
  263. }
  264. protected void CloseToTarget(ITarget target)
  265. {
  266. if(target != null)
  267. {
  268. AStarNode node = map.GetAStarNodeByPosition(target.position);
  269. battleController.GetMessageManager().Move(owner, node.X, node.Y);
  270. }
  271. }
  272. protected override void FindTarget ()
  273. {
  274. FindMaxThreatTarget();
  275. if(owner.target == null)
  276. {
  277. base.FindTarget ();
  278. }
  279. if(owner.target == null)
  280. {
  281. FindOccupyTarget();
  282. }
  283. }
  284. protected void FindOccupyTarget()
  285. {
  286. if(targetOccupier is CrystalBase)
  287. {
  288. CrystalBase targetCrystal = targetOccupier as CrystalBase;
  289. if(targetCrystal != null && targetCrystal.GetStation() != null)
  290. {
  291. Station station = targetCrystal.GetStation();
  292. // if(station.team == owner.team && station.GetState() == Station.State.Idle && station.hp == station.maxHp &&
  293. // NumberUtil.distanceVector3(owner.position, targetCrystal.position) < targetCrystal.range)
  294. if(station.team == owner.team && station.hp == station.maxHp &&
  295. NumberUtil.distanceVector3(owner.position, targetCrystal.position) < targetCrystal.range)
  296. {
  297. targetOccupier = null;
  298. }
  299. else
  300. {
  301. return;
  302. }
  303. }
  304. }
  305. MapData.MapID mapId = battleController.GetMap().id;
  306. if(mapId == MapData.MapID.Flag)
  307. FindFlagOccupyTarget();
  308. else if(mapId == MapData.MapID.Challenge)
  309. FindChallengeOccupyTarget();
  310. else if(mapId == MapData.MapID.Defense)
  311. FindDefenceOccupyTarget();
  312. }
  313. protected virtual void Occupy()
  314. {
  315. if(!owner.isMoving)
  316. {
  317. float distance = 5f;
  318. if(targetOccupier is CrystalBase)
  319. distance = (targetOccupier as CrystalBase).range;
  320. else if(targetOccupier is MapItemPos || targetOccupier is FlagItem)
  321. distance = 0.5f;
  322. else if(targetOccupier is Door)
  323. distance = owner.GetPowerManager().GetAttack().GetDistance();
  324. if(NumberUtil.distanceVector3(owner.transform.position, targetOccupier.position) > distance)
  325. {
  326. AStarNode node = map.GetAStarNodeByPosition(targetOccupier.position);
  327. battleController.GetMessageManager().Move(owner, node.X, node.Y);
  328. }
  329. else if(CheckOccupy() && owner is Craft && targetOccupier != null)
  330. {
  331. battleController.GetMessageManager().OccupyStation(owner as Craft, targetOccupier as CrystalBase);
  332. }
  333. }
  334. else if(owner.isMoving)
  335. {
  336. }
  337. }
  338. protected override bool CheckOccupy ()
  339. {
  340. if (owner.IsCtrl ()) {
  341. if (!base.CheckOccupy ())
  342. return false;
  343. CrystalBase targetCrystal = battleController.GetMap ().GetInRangeCrystalBase (owner.position);
  344. if (targetCrystal == null || targetCrystal.GetStation () != null)
  345. return false;
  346. List<BattleObject> list = map.GetBattleObjectByRange (targetCrystal.position, targetCrystal.range, TeamUtil.GetOpponentTeam (owner.team));
  347. if (list.Count > 0)
  348. return false;
  349. if (owner != null && targetCrystal != null)
  350. battleController.GetMessageManager ().OccupyStation (owner, targetCrystal);
  351. return true;
  352. }
  353. else
  354. {
  355. if (!base.CheckOccupy ())
  356. return false;
  357. if (targetOccupier == null)
  358. return false;
  359. if (targetOccupier is CrystalBase) {
  360. CrystalBase crystalBase = targetOccupier as CrystalBase;
  361. if (crystalBase.GetStation () != null) {
  362. return false;
  363. }
  364. if (NumberUtil.distanceVector3 (owner.position, targetOccupier.position) > crystalBase.range)
  365. return false;
  366. int bigUserId = int.MinValue;
  367. List<BattleObject> list = map.GetBattleObjectByRange (crystalBase.position, crystalBase.range, TeamUtil.Team.None);
  368. for (int i = 0; i < list.Count; i++) {
  369. BattleObject battleObj = list [i];
  370. if (battleObj.team != owner.team) {
  371. continue;
  372. } else if (battleObj.userId > bigUserId) {
  373. bigUserId = battleObj.userId;
  374. }
  375. }
  376. if (bigUserId == owner.userId) {
  377. return true;
  378. }
  379. }
  380. }
  381. return false;
  382. }
  383. private void FindChallengeOccupyTarget()
  384. {
  385. if(targetOccupier == null)
  386. {
  387. List<MapObject> list = new List<MapObject>();
  388. List<CrystalBase> cbList = battleController.GetMap().GetCrystalBaseList();
  389. for(int i=0; i<cbList.Count; i++)
  390. {
  391. CrystalBase crystalBase = cbList[i];
  392. if(crystalBase.GetStation() == null || crystalBase.GetStation().team != owner.team)
  393. {
  394. list.Add(crystalBase);
  395. }
  396. }
  397. if(list.Count > 0)
  398. {
  399. int index = Random.Range(0, list.Count);
  400. targetOccupier = list[index];
  401. }
  402. else
  403. {
  404. FindTargetAllMap();
  405. }
  406. }
  407. }
  408. private void FindDefenceOccupyTarget()
  409. {
  410. if(targetOccupier != null)
  411. return;
  412. Map map = battleController.GetMap();
  413. List<MapItemPos> itemPosList = map.GetMapItemPosList();
  414. for(int i=0; i<itemPosList.Count; i++)
  415. {
  416. if(itemPosList[i].item != null)
  417. {
  418. targetOccupier = itemPosList[i];
  419. return;
  420. }
  421. }
  422. List<Door> targetDoorList = new List<Door>();
  423. List<Door> doorList = map.GetDoorList();
  424. for(int i=0; i<doorList.Count; i++)
  425. {
  426. Door door = doorList[i];
  427. if(door.team != owner.team)
  428. targetDoorList.Add(door);
  429. }
  430. if(targetDoorList.Count > 0)
  431. {
  432. int index = Random.Range(0, targetDoorList.Count);
  433. targetOccupier = targetDoorList[index];
  434. return;
  435. }
  436. List<CrystalBase> cbList = battleController.GetMap().GetCrystalBaseList();
  437. for(int i=0; i<cbList.Count; i++)
  438. {
  439. CrystalBase crystalBase = cbList[i];
  440. Station station = crystalBase.GetStation();
  441. if(station.team != owner.team)
  442. targetOccupier = crystalBase;
  443. }
  444. }
  445. private void FindFlagOccupyTarget()
  446. {
  447. Map map = battleController.GetMap();
  448. FlagItem oppFlag = map.GetFlag(TeamUtil.GetOpponentTeam(owner.team));
  449. FlagItem myFlag = map.GetFlag(owner.team);
  450. if(myFlag != null)
  451. {
  452. if(myFlag.linkedCraftId > 0)
  453. {
  454. BattleObject battleObject = map.GetBattleObject(myFlag.linkedCraftId);
  455. if(battleObject != null)
  456. {
  457. targetOccupier = battleObject;
  458. return;
  459. }
  460. }
  461. else if(myFlag.IsOnGround())
  462. {
  463. targetOccupier = myFlag;
  464. return;
  465. }
  466. }
  467. if(oppFlag != null)
  468. {
  469. if(oppFlag.IsOnGround() || oppFlag.IsInBase())
  470. {
  471. targetOccupier = oppFlag;
  472. return;
  473. }
  474. if(oppFlag.linkedCraftId == owner.id)
  475. {
  476. targetOccupier = myFlag;
  477. return;
  478. }
  479. }
  480. }
  481. }