Power.cs 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Sfs2X.Entities.Data;
  5. public class Power
  6. {
  7. public enum PowerType
  8. {
  9. Bullet = 0,
  10. Melee = 1,
  11. Chain = 2,
  12. Immediately = 3,
  13. Teleport = 4,
  14. Summon = 5,
  15. Nova = 6,
  16. Sector = 7,
  17. Dash = 8,
  18. }
  19. private static System.Array powerTypeArr = System.Enum.GetValues(typeof(PowerType));
  20. public static PowerType GetPowerTypeByCode(int code)
  21. {
  22. return (PowerType)powerTypeArr.GetValue(code);
  23. }
  24. public enum PowerEffect
  25. {
  26. Damage = 0,
  27. Heal = 1,
  28. None = 2,
  29. }
  30. private static System.Array powerEffectArr = System.Enum.GetValues(typeof(PowerEffect));
  31. public static PowerEffect GetPowerEffectByCode(int code)
  32. {
  33. return (PowerEffect)powerEffectArr.GetValue(code);
  34. }
  35. public enum TargetRange
  36. {
  37. SingleObject = 0,
  38. Self = 1,
  39. Chain = 2,
  40. Nova = 3,
  41. Sector = 4,
  42. FrontRect = 5,
  43. }
  44. private static System.Array targetRangeArr = System.Enum.GetValues(typeof(TargetRange));
  45. public static TargetRange GetTargetRangeByCode(int code)
  46. {
  47. return (TargetRange)targetRangeArr.GetValue(code);
  48. }
  49. public enum TargetSort
  50. {
  51. None = 0,
  52. HpLow2High = 1,
  53. HpHigh2Low = 2,
  54. }
  55. private static System.Array targetSortArr = System.Enum.GetValues(typeof(TargetSort));
  56. public static TargetSort GetTargetSortByCode(int code)
  57. {
  58. return (TargetSort)targetSortArr.GetValue(code);
  59. }
  60. public enum ValueType
  61. {
  62. Constant = 0,
  63. Percent = 1,
  64. CraftId = 2,
  65. }
  66. private static System.Array valueTypeArr = System.Enum.GetValues(typeof(ValueType));
  67. public static ValueType GetValueTypeByCode(int code)
  68. {
  69. return (ValueType)valueTypeArr.GetValue(code);
  70. }
  71. public int index;
  72. protected IPowerOwner owner;
  73. private float lastLaunchTime = float.MinValue;
  74. [System.NonSerialized]
  75. public bool isActivating = false;
  76. private Vector3 lastPosition;
  77. private uint _targetType;
  78. private TargetRange targetRange;
  79. private PowerType powerType;
  80. private int numBullets;
  81. private float bulletsInterval;
  82. private PowerEffect powerEffect;
  83. private TargetSort targetSort;
  84. private ValueType valueType;
  85. public bool isAttack;
  86. private PowerData data;
  87. public Power(PowerData data, IPowerOwner owner, bool isAttack=false)
  88. {
  89. this.owner = owner;
  90. this.data = data;
  91. this.isAttack = isAttack;
  92. InitTargetType();
  93. powerType = GetPowerTypeByCode(data.type);
  94. powerEffect = GetPowerEffectByCode(data.effect);
  95. numBullets = Mathf.Max(1, data.numBullets);
  96. targetRange = GetTargetRangeByCode(data.target);
  97. targetSort = GetTargetSortByCode(data.target_sort);
  98. valueType = GetValueTypeByCode(data.value_type);
  99. }
  100. public IPowerOwner GetOwner()
  101. {
  102. return owner;
  103. }
  104. public int GetId()
  105. {
  106. return data.id;
  107. }
  108. public string GetName()
  109. {
  110. return data.name;
  111. }
  112. public string GetDescription()
  113. {
  114. return data.description;
  115. }
  116. private void InitTargetType()
  117. {
  118. int[] valueArr = StringUtil.SplitToInt(data.target_type, '|');
  119. if(valueArr.Length == 0)
  120. {
  121. _targetType = TargetType.ENEMY;
  122. }
  123. else
  124. {
  125. for(int i=0; i<valueArr.Length; i++)
  126. {
  127. _targetType = _targetType | (uint)valueArr[i];
  128. }
  129. }
  130. }
  131. public uint targetType
  132. {
  133. get{return _targetType;}
  134. }
  135. public int crystalNeed
  136. {
  137. get{
  138. return 0;//data.crystal;
  139. }
  140. }
  141. public bool IsCoolDown()
  142. {
  143. if(GameTime.time - lastLaunchTime < data.cd)
  144. {
  145. return false;
  146. }
  147. return true;
  148. }
  149. public void SetLastLaunchTime(float value)
  150. {
  151. lastLaunchTime = value;
  152. }
  153. public void RenewLastLaunchTime()
  154. {
  155. lastLaunchTime = GameTime.time;
  156. }
  157. public float GetLastLaunchTime()
  158. {
  159. return lastLaunchTime;
  160. }
  161. public float GetCDTime()
  162. {
  163. float coolDown = GameTime.time - lastLaunchTime;
  164. if(coolDown > data.cd)
  165. {
  166. return data.cd;
  167. }
  168. return coolDown;
  169. }
  170. public float GetCDDuration()
  171. {
  172. return data.cd;
  173. }
  174. private Sprite icon;
  175. public Sprite GetIcon()
  176. {
  177. if(icon == null)
  178. {
  179. icon = GetIcon (data);
  180. }
  181. return icon;
  182. }
  183. public static Sprite GetIcon(PowerData powerData)
  184. {
  185. int iconId = StringUtil.ToInt(powerData.icon);
  186. if(iconId == 0)
  187. iconId = powerData.id;
  188. return Resources.Load<Sprite>("Textures/PowerIcon/"+iconId);
  189. }
  190. public TargetRange GetTargetRange()
  191. {
  192. return targetRange;
  193. }
  194. public PowerType GetPowerType()
  195. {
  196. return powerType;
  197. }
  198. public int GetNumBullets()
  199. {
  200. return numBullets;
  201. }
  202. public float GetButtetsInterval()
  203. {
  204. return data.bulletsInterval;
  205. }
  206. public PowerEffect GetPowerEffect()
  207. {
  208. return powerEffect;
  209. }
  210. public float GetDistance()
  211. {
  212. return data.distance;
  213. }
  214. public virtual bool IsInRange(ITarget target)
  215. {
  216. if(target != null)
  217. {
  218. if(powerType == PowerType.Teleport || powerType == PowerType.Immediately || powerType == PowerType.Summon)
  219. {
  220. return true;
  221. }
  222. else if(data.distance >= NumberUtil.distanceVector3(owner.position, target.position))
  223. {
  224. return true;
  225. }
  226. }
  227. return false;
  228. }
  229. public int GetTargetLimit()
  230. {
  231. if(data.target_limit == 0)
  232. return int.MaxValue;
  233. return data.target_limit;
  234. }
  235. public TargetSort GetTargetSort()
  236. {
  237. return targetSort;
  238. }
  239. public float modifyValue;
  240. public float GetOriginValue()
  241. {
  242. return data.value;
  243. }
  244. public float GetValue()
  245. {
  246. return data.value + modifyValue;
  247. }
  248. public ValueType GetValueType()
  249. {
  250. return valueType;
  251. }
  252. public int GetDecay()
  253. {
  254. return data.decay;
  255. }
  256. public float GetEffectValue()
  257. {
  258. if (owner.typeId == MapObjectUtil.TypeId.UAV.GetHashCode ()) {
  259. UAVehicle uav = owner as UAVehicle;
  260. Debuger.LogError ("GetEffectValue " + GetValue() * uav.GetDamage());
  261. return GetValue() * uav.GetDamage ();
  262. }
  263. return GetValue () * GetOwner ().GetPowerManager ().GetDamage ();
  264. }
  265. public int GetBuff()
  266. {
  267. return data.buff;
  268. }
  269. public string GetGraphicEffect()
  270. {
  271. return data.g_effect;
  272. }
  273. public void PlaySound(float duration=float.MaxValue)
  274. {
  275. if(!StringUtil.Empty(data.s_effect))
  276. {
  277. if(SoundUtils.IsSoundNear(owner.position))
  278. {
  279. SoundManager.GetInstatnce().effectSound.Play(data.s_effect, 0.3f, duration);
  280. if(data.shake > 0)
  281. BattleController.Shake(owner.position, data.shake);
  282. }
  283. }
  284. }
  285. public string GetHitEffect()
  286. {
  287. return data.g_hit;
  288. }
  289. public void PlayHitSound()
  290. {
  291. if(!StringUtil.Empty(data.s_hit))
  292. {
  293. if(SoundUtils.IsSoundNear(owner.position))
  294. {
  295. SoundManager.GetInstatnce().effectSound.Play(data.s_hit, 0.3f);
  296. }
  297. }
  298. }
  299. public virtual ISFSObject PackMessage(ITarget target, BattleController battleController)
  300. {
  301. return powerHandler.PackMessage(this, target, battleController);
  302. }
  303. public virtual void ParseMessage(ISFSObject msg, BattleController battleController)
  304. {
  305. PlaySound();
  306. powerHandler.ParseMessage(this, msg, battleController);
  307. }
  308. private static PowerHandler powerHandler = new PowerHandler();
  309. public override string ToString ()
  310. {
  311. return string.Format ("[Power: id[{0}], name[{1}]]", GetId(), GetName());
  312. }
  313. }