- using System;
- using UnityEngine;
- public interface IPowerOwner : IBattleObject
- {
- PowerManager GetPowerManager();
- Vector3 position{get;set;}
- ITarget target{get; set;}
- bool enablePower{get; set;}
- bool holdAction{get;set;}
- void Teleport(int step);
- // Power[] powers{get; set;}
- // Power[] crystalPowers{get; set;}
- }
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