CraftData.cs 1.0 KB

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  1. using System;
  2. using UnityEngine;
  3. public class CraftData
  4. {
  5. public int id;
  6. public int userId;
  7. public string nick;
  8. public TeamUtil.Team team;
  9. public int haloId;
  10. public int skinId;
  11. public Vector3 position;
  12. public bool isHero;
  13. public AI.AIType aiType;
  14. private float hp;
  15. private float damage;
  16. public int[] extraPowerIds;
  17. private CraftConfigData data;
  18. public CraftData (int craftId)
  19. {
  20. SetCraftId(craftId);
  21. }
  22. public void SetCraftId(int craftId)
  23. {
  24. this.data = CraftManager.GetInstance().GetData(craftId);
  25. hp = UpgradeUtil.GetHp(data.hp);
  26. damage = UpgradeUtil.GetDamage (data.dmg);
  27. }
  28. public int GetCraftId()
  29. {
  30. return data.id;
  31. }
  32. public string GetCraftName()
  33. {
  34. return data.name;
  35. }
  36. public float GetMaxHp()
  37. {
  38. return hp;
  39. }
  40. public float GetDamage()
  41. {
  42. return damage;
  43. }
  44. public string GetModel()
  45. {
  46. return data.model;
  47. }
  48. public int GetAttackId()
  49. {
  50. return data.attack;
  51. }
  52. public int[] GetPowerIds()
  53. {
  54. return data.powers;
  55. }
  56. public string GetIcon()
  57. {
  58. return data.GetIcon();
  59. }
  60. }