power_config.xml 11 KB

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  1. <data>
  2. <item id="10" name="铁拳攻击" description="" type="1" effect="" crystal="" distance="3" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_dasher" g_hit="HunterHit" s_hit="" icon="" />
  3. <item id="11" name="冲锋" description="快速冲向目标,并对目标造成伤害,并且是目标短时间丧失行动能力" type="8" effect="" crystal="" distance="8" cd="12" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="1" shake="" anim="1" g_effect="" s_effect="" g_hit="" s_hit="" icon="" />
  4. <item id="12" name="雷霆一击" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="3" value_type="" decay="" buff="2" shake="1" anim="" g_effect="DashQuakeBullet" s_effect="bullet_dasher_quake" g_hit="" s_hit="" icon="" />
  5. <item id="20" name="追猎者攻击" description="" type="" effect="" crystal="" distance="8" cd="1.5" bnum="16" binterval="0.08" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
  6. <item id="21" name="乱射" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="0.1" target="3" target_type="" target_lim="4" target_sort="1" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterSnap" s_effect="bullet_huntersnap" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
  7. <item id="22" name="闪烁" description="瞬间移动一段距离" type="4" effect="2" crystal="" distance="8" cd="5" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="" shake="" anim="" g_effect="" s_effect="effect_teleport_appear" g_hit="" s_hit="" icon="" />
  8. <item id="30" name="雷神攻击" description="" type="2" effect="" crystal="" distance="8" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="ThunderBullet" s_effect="bullet_thunder_chain_lightning" g_hit="" s_hit="" icon="" />
  9. <item id="31" name="闪电重击" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="3" shake="" anim="" g_effect="ThunderThump" s_effect="bullet_thunder_thump" g_hit="" s_hit="" icon="" />
  10. <item id="32" name="连锁闪电" description="" type="2" effect="" crystal="" distance="8" cd="10" bnum="" binterval="" target="2" target_type="" target_lim="4" target_sort="1" value="3" value_type="" decay="30" buff="" shake="" anim="" g_effect="ThunderBullet" s_effect="bullet_thunder_chain_lightning" g_hit="" s_hit="" icon="" />
  11. <item id="40" name="刺客攻击" description="" type="1" effect="" crystal="" distance="3" cd="2" bnum="2" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
  12. <item id="41" name="背刺" description="隐形,敌人无法发现你" type="1" effect="2" crystal="" distance="3" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="3" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
  13. <item id="42" name="突袭" description="瞬间移动到敌人旁边并对其造成伤害" type="4" effect="" crystal="" distance="8" cd="5" bnum="2" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
  14. <item id="50" name="庇护者攻击" description="" type="" effect="" crystal="" distance="8" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="bullet_medic" g_hit="MedicHit" s_hit="hit_medic" icon="" />
  15. <item id="51" name="修复" description="" type="" effect="1" crystal="" distance="8" cd="5" bnum="" binterval="" target="3" target_type="2" target_lim="1" target_sort="1" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
  16. <item id="52" name="群体修复" description="" type="" effect="1" crystal="" distance="8" cd="10" bnum="" binterval="0.05" target="3" target_type="2" target_lim="4" target_sort="1" value="3" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
  17. <item id="60" name="蜘蛛攻击" description="" type="" effect="" crystal="" distance="6" cd="2" bnum="2" binterval="0.05" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="SpiderBullet" s_effect="bullet_spider" g_hit="SpiderHit" s_hit=" hit_spider" icon="" />
  18. <item id="61" name="蜘蛛网" description="" type="" effect="2" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="5" shake="" anim="" g_effect="SpiderNet" s_effect="bullet_normal" g_hit="" s_hit="" icon="" />
  19. <item id="62" name="小蜘蛛" description="制造一个小蜘蛛来为你战斗" type="5" effect="2" crystal="" distance="" cd="10" bnum="" binterval="" target="" target_type="2" target_lim="2" target_sort="" value="1001" value_type="2" decay="" buff="" shake="" anim="" g_effect="" s_effect="effect_teleport_appear" g_hit="" s_hit="" icon="" />
  20. <item id="70" name="冰霜攻击" description="" type="" effect="" crystal="" distance="8" cd="1.5" bnum="12" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
  21. <item id="71" name="冰霜之箭" description="" type="" effect="" crystal="" distance="8" cd="5" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="6" shake="" anim="" g_effect="IceArrow" s_effect="bullet_ice" g_hit="MedicHit" s_hit="" icon="" />
  22. <item id="72" name="霜之新星" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="3" value_type="" decay="" buff="7" shake="" anim="" g_effect="IceNova" s_effect="bullet_ice" g_hit="" s_hit="" icon="" />
  23. <item id="80" name="烈焰攻击" description="" type="" effect="" crystal="" distance="4" cd="1.5" bnum="2" binterval="" target="5" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Flame" s_effect="bullet_flame" g_hit="" s_hit="" icon="" />
  24. <item id="81" name="大火球" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="FlameBall" s_effect="bullet_flame_ball" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
  25. <item id="82" name="烈焰新星" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="3" value_type="" decay="" buff="" shake="" anim="" g_effect="FlameNova" s_effect="bullet_flame_breath" g_hit="" s_hit="" icon="" />
  26. <item id="1001" name="小蜘蛛攻击" description="" type="" effect="" crystal="" distance="6" cd="2" bnum="2" binterval="0.05" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="SpiderBulletTiny" s_effect="bullet_spider" g_hit="SpiderHitTiny" s_hit=" hit_spider" icon="" />
  27. <item id="1002" name="防御塔攻击" description="" type="" effect="" crystal="" distance="8" cd="2" bnum="2" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterSnap" s_effect="bullet_huntersnap" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
  28. <item id="2001" name="加血无人机攻击" description="" type="" effect="1" crystal="" distance="3" cd="5" bnum="" binterval="" target="" target_type="2" target_lim="" target_sort="" value="5" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="bullet_medic" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
  29. <item id="2002" name="加血" description="" type="3" effect="1" crystal="" distance="" cd="60" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="50" value_type="1" decay="" buff="" shake="" anim="" g_effect="" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="2001" />
  30. <item id="2003" name="加速无人机攻击" description="" type="" effect="" crystal="" distance="3" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="2" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
  31. <item id="2004" name="加速" description="" type="3" effect="2" crystal="" distance="" cd="60" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="9" shake="" anim="" g_effect="" s_effect="" g_hit="" s_hit="" icon="2002" />
  32. <comment>
  33. <id>
  34. ID
  35. </id>
  36. <name>
  37. 名称
  38. </name>
  39. <description>
  40. 描述(30字以内)
  41. 有些无法自己生成描述的技能需要用该项
  42. </description>
  43. <type>
  44. 技能类型
  45. (不填为远程射击)
  46. 0.远程射击
  47. 1.近战
  48. 2.锁链射击
  49. 3.立即生效
  50. 4.闪现
  51. 5.召唤
  52. 6.新星
  53. 7.扇形
  54. 8.冲锋
  55. </type>
  56. <effect>
  57. 效果
  58. 0伤害
  59. 1治疗
  60. 2无
  61. (不填为伤害)
  62. </effect>
  63. <crystal>
  64. 水晶需求
  65. (不填为0)
  66. </crystal>
  67. <distance>
  68. 目标距离
  69. (场景距离单位
  70. 可不填)
  71. </distance>
  72. <cd>
  73. 冷却时间
  74. (秒)
  75. (可不填)
  76. </cd>
  77. <bnum>
  78. 子弹数量
  79. (不填为1)
  80. </bnum>
  81. <binterval>
  82. 子弹间隔(秒)
  83. (不填为不间隔)
  84. </binterval>
  85. <target>
  86. 目标
  87. (不填为单个目标)
  88. 0.单个目标
  89. 1.自己
  90. 2.锁链范围
  91. 3.圆形范围
  92. 4.扇形范围
  93. 5.前方矩形
  94. </target>
  95. <target_type>
  96. 目标类型
  97. 1敌方
  98. 2我方
  99. 4位置
  100. (不填为敌方,目标为自己是为我方)
  101. </target_type>
  102. <target_lim>
  103. 数量限制
  104. (不填为
  105. 无限制)
  106. </target_lim>
  107. <target_sort>
  108. 筛选规则
  109. 1.血由少到多
  110. 2.血由多到少
  111. (可不填)
  112. </target_sort>
  113. <value>
  114. 数值
  115. (可不填)
  116. (伤害为基础伤害值倍数)
  117. </value>
  118. <value_type>
  119. 数值类型
  120. 0.总数值
  121. 1.百分比
  122. 2.召唤ID
  123. (不填为总数值)
  124. </value_type>
  125. <decay>
  126. 衰减
  127. (百分比)
  128. (不填为
  129. 不衰减)
  130. </decay>
  131. <buff>
  132. 产生buff
  133. </buff>
  134. <shake>
  135. 是否抖屏
  136. 0.否
  137. 1.是
  138. (不填为0)
  139. </shake>
  140. <anim>
  141. 动作动画
  142. 0.Attack
  143. 1.Run
  144. 2.Idle
  145. (不填为0)
  146. </anim>
  147. <g_effect>
  148. 特效
  149. </g_effect>
  150. <s_effect>
  151. 音效
  152. </s_effect>
  153. <g_hit>
  154. 击中特效
  155. </g_hit>
  156. <s_hit>
  157. 击中音效
  158. </s_hit>
  159. <icon>
  160. 图标
  161. (不填跟
  162. ID一样)
  163. </icon>
  164. </comment>
  165. </data>