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- using UnityEditor;
- using UnityEngine;
- using System.Collections;
- [CustomEditor(typeof(Door))]
- public class DoorInspector : Editor {
- public override void OnInspectorGUI () {
- DrawDefaultInspector();
- Door door = target as Door;
- door.occupyPriority = EditorGUILayout.IntField("Occupy Priority", door.occupyPriority);
- }
- }
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