Player.cs 5.2 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class Player
  6. {
  7. public int index = -1;
  8. public int userId;
  9. public int playerId;
  10. public TeamUtil.Team team;
  11. public bool lost;
  12. private Hero hero;
  13. public const float heroReliveHoldTime = 7f;
  14. public int coinSpend;
  15. public int rankScore;
  16. public int expScore;
  17. public int coinGet;
  18. public int coinTotal;
  19. public int kill;
  20. public int assists;
  21. public int death;
  22. public float damage;
  23. public float heal;
  24. public int station;
  25. public int flag;
  26. public bool isMe;
  27. public UAVItem uavItem;
  28. public UAVehicle uav;
  29. private Dictionary<int, float> crystalPowerCDDict;
  30. public UnityEvent OnHeroSetted;
  31. public Player ()
  32. {
  33. hero = new Hero (this);
  34. crystalPowerCDDict = new Dictionary<int, float> ();
  35. OnHeroSetted = new UnityEvent ();
  36. }
  37. private string _nick;
  38. public string nick
  39. {
  40. set
  41. {
  42. _nick = WWW.UnEscapeURL(value);
  43. }
  44. get
  45. {
  46. return _nick;
  47. }
  48. }
  49. public bool IsAI()
  50. {
  51. return lost || userId < 0;
  52. }
  53. public Hero GetHero()
  54. {
  55. return hero;
  56. }
  57. public void HeroSetted()
  58. {
  59. OnHeroSetted.Invoke ();
  60. }
  61. public int GetHeroUid()
  62. {
  63. if (BattleController.battleType == BattleController.BattleType.Menu)
  64. return playerId;
  65. return (playerId + 1) * 10000;
  66. // return playerId * 1000;
  67. }
  68. public bool HasCraft(Craft craft)
  69. {
  70. if (hero.GetCraft() == craft)
  71. return true;
  72. for(int j=0; j<hero.soldierArr.Length; j++)
  73. {
  74. if(hero.soldierArr[j] == craft)
  75. return true;
  76. }
  77. return false;
  78. }
  79. public bool HasHeroCraft(int craftId)
  80. {
  81. return hero.GetCraft() != null && hero.GetCraft().GetCraftId() == craftId;
  82. }
  83. public int SoldierCount()
  84. {
  85. int count = 0;
  86. for(int j=0; j<hero.soldierArr.Length; j++)
  87. {
  88. if (hero.soldierArr [j] != null) {
  89. count++;
  90. }
  91. }
  92. return count;
  93. }
  94. public void RemoveSoldier(Craft craft)
  95. {
  96. for(int j=0; j<hero.soldierArr.Length; j++)
  97. {
  98. if (hero.soldierArr [j] == craft) {
  99. hero.soldierArr [j] = null;
  100. return;
  101. }
  102. }
  103. }
  104. public PlayerStatsData GetStatsData()
  105. {
  106. PlayerStatsData data = new PlayerStatsData();
  107. data.userId = userId;
  108. data.nick = nick;
  109. data.team = team;
  110. data.kill = kill;
  111. data.death = death;
  112. data.station = station;
  113. return data;
  114. }
  115. private int combo;
  116. private float lastComboTime;
  117. public void AddCombo()
  118. {
  119. if(GameTime.time - lastComboTime > 12f)
  120. combo = 0;
  121. combo++;
  122. lastComboTime = GameTime.time;
  123. }
  124. public string GetComboName()
  125. {
  126. int index = NumberUtil.forceBetween(combo, 1, 5);
  127. return Language.GetStr("GameInfo", "combo"+index);
  128. }
  129. public float GetLastCrystalPowerLaunchTime(int id)
  130. {
  131. if(crystalPowerCDDict.ContainsKey(id))
  132. {
  133. return crystalPowerCDDict [id];
  134. }
  135. return float.MinValue;
  136. }
  137. public void CrystalPowerLaunched(int id, float time)
  138. {
  139. if (crystalPowerCDDict.ContainsKey (id))
  140. crystalPowerCDDict [id] = time;
  141. else
  142. crystalPowerCDDict.Add (id, time);
  143. }
  144. public LitJson.JsonData ToJson()
  145. {
  146. LitJson.JsonData json = LitJson.JsonMapper.ToObject ("{}");
  147. json ["u"] = userId;
  148. json ["n"] = WWW.EscapeURL (nick);
  149. json ["t"] = team.GetHashCode ();
  150. json ["p"] = playerId;
  151. return json;
  152. }
  153. public void FromJson(LitJson.JsonData data)
  154. {
  155. userId = JsonUtil.ToInt (data ["u"]);
  156. nick = data ["n"].ToString ();
  157. team = TeamUtil.GetTeam (JsonUtil.ToInt(data["t"]));
  158. playerId = JsonUtil.ToInt (data ["p"]);
  159. }
  160. public class Hero
  161. {
  162. private Player player;
  163. public float lastSelectTime;
  164. public CraftData craftLandingData;
  165. public CraftEquipModify equipModify;
  166. private Craft craft;
  167. public Vector3 deadPostion;
  168. public float deadTime; //negative means hero is live, zero means first select hero
  169. public Craft[] soldierArr;
  170. public UnityEvent CraftChanged;
  171. public Hero(Player player)
  172. {
  173. this.player = player;
  174. soldierArr = new Craft[4];
  175. CraftChanged = new UnityEvent();
  176. }
  177. public void SetCraft(Craft craft)
  178. {
  179. this.craft = craft;
  180. deadTime = -1f;
  181. CraftChanged.Invoke ();
  182. }
  183. public Craft GetCraft()
  184. {
  185. return craft;
  186. }
  187. public void Dead()
  188. {
  189. deadPostion = craft.position;
  190. deadTime = GameTime.time;
  191. this.craft = null;
  192. CraftChanged.Invoke ();
  193. }
  194. public bool IsFirstTimeSelectHero()
  195. {
  196. return deadTime == 0;
  197. }
  198. public bool IsSelected()
  199. {
  200. return deadTime < 0 || craftLandingData != null || GameTime.time - lastSelectTime < 5f;
  201. }
  202. public bool CanRelive()
  203. {
  204. if(IsFirstTimeSelectHero() || (deadTime > 0 && GameTime.time - deadTime >= heroReliveHoldTime))
  205. {
  206. return true;
  207. }
  208. return false;
  209. }
  210. public float HeroReliveCD()
  211. {
  212. if(deadTime > 0 && GameTime.time - deadTime < heroReliveHoldTime)
  213. {
  214. return heroReliveHoldTime - GameTime.time + deadTime;
  215. }
  216. return 0;
  217. }
  218. public int GetAvailableSoldierUid()
  219. {
  220. for(int i=0; i<soldierArr.Length; i++)
  221. {
  222. if (soldierArr [i] == null)
  223. {
  224. int uid = player.GetHeroUid() + i + 1;
  225. Debuger.Log ("get soldier uid["+uid+"]");
  226. return uid;
  227. }
  228. }
  229. return -1;
  230. }
  231. public void SetSoldier(Craft soldier)
  232. {
  233. int soldierIndex = soldier.id - player.GetHeroUid() - 1;
  234. Debuger.Log ("set soldier["+soldierIndex+"] with id["+soldier.id+"]");
  235. soldierArr [soldierIndex] = soldier;
  236. }
  237. }
  238. }