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- using UnityEngine;
- using System.Collections;
- using System.Xml;
- public class SkinData {
- public int id;
- public string name;
- public string description;
- public int craftId;
- public int currency;
- public int price;
- public string model;
- public bool bought;
- public int equiped;
- public SkinData(XmlNode node)
- {
- if(node == null)
- return;
-
- id = StringUtil.ToInt(node.Attributes["id"].Value);
- name = node.Attributes["name"].Value;
- description = node.Attributes["description"].Value;
- craftId = StringUtil.ToInt(node.Attributes["craft"].Value);
- model = node.Attributes["model"].Value;
- }
- public Sprite GetIcon()
- {
- if (StringUtil.Empty (model))
- return null;
- return Resources.Load<Sprite>("Textures/CraftIcon/"+model+"/"+craftId);
- }
- }
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