HaloManager.cs 3.5 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Xml;
  5. using LitJson;
  6. public class HaloManager {
  7. private Dictionary<int, HaloData> dataDict;
  8. private List<HaloData> dataList;
  9. private HaloData defaultData;
  10. private int startEquipedId;
  11. private int currentEquipedId;
  12. public HaloManager()
  13. {
  14. dataDict = new Dictionary<int, HaloData>();
  15. InitByXML("XML/Config/All/halo_config");
  16. }
  17. public void InitByXML(string path)
  18. {
  19. TextAsset textAsset = (TextAsset)Resources.Load(path);
  20. XmlDocument xml = new XmlDocument();
  21. xml.LoadXml(textAsset.text);
  22. XmlNode mapNode = xml.SelectSingleNode("data");
  23. XmlNodeList nodeList = mapNode.SelectNodes("item");
  24. for(int i=0; i<nodeList.Count; i++)
  25. {
  26. HaloData data = new HaloData(nodeList[i]);
  27. if(!dataDict.ContainsKey(data.id))
  28. {
  29. dataDict.Add(data.id, data);
  30. if(data.id == 0)
  31. {
  32. defaultData = data;
  33. defaultData.bought = true;
  34. }
  35. }
  36. else
  37. Debuger.LogError("buff " + data.id + " has duplicate");
  38. }
  39. }
  40. private static HaloManager instance;
  41. public static HaloManager GetInstance()
  42. {
  43. if(instance == null)
  44. {
  45. instance = new HaloManager();
  46. }
  47. return instance;
  48. }
  49. public HaloData GetData(int id)
  50. {
  51. if(dataDict.ContainsKey(id))
  52. return dataDict[id];
  53. return defaultData;
  54. }
  55. public int GetCurrentEquipedId()
  56. {
  57. return currentEquipedId;
  58. }
  59. public void InitDataState(JsonData json)
  60. {
  61. for(int i=0; i<json.Count; i++)
  62. {
  63. JsonData o = json[i];
  64. int itemId = JsonUtil.ToInt(o["itemid"]);
  65. int equiped = JsonUtil.ToInt(o["equiped"]);
  66. if(equiped > 0)
  67. Equip(itemId, equiped);
  68. Bought(itemId);
  69. }
  70. if (currentEquipedId == 0)
  71. Equip (defaultData.id, 1);
  72. }
  73. public void RequestDataList(CallBackUtil.SimpleCallBack callBack)
  74. {
  75. if(dataList == null)
  76. Session.GetInstance().GetNetworkManager().ShopList(BuyUtil.ItemType.Halo, callBack);
  77. else
  78. callBack();
  79. }
  80. public List<HaloData> GetDataList()
  81. {
  82. return dataList;
  83. }
  84. public void SetDataList(JsonData json)
  85. {
  86. this.dataList = new List<HaloData>();
  87. dataList.Add (defaultData);
  88. for(int i=0; i<json.Count; i++)
  89. {
  90. JsonData o = json[i];
  91. int itemId = JsonUtil.ToInt(o["itemid"]);
  92. int currency = JsonUtil.ToInt(o["currency"]);
  93. int price = JsonUtil.ToInt(o["price"]);
  94. HaloData data = GetData(itemId);
  95. data.currency = currency;
  96. data.price = price;
  97. dataList.Add(data);
  98. }
  99. }
  100. public void Bought(int id)
  101. {
  102. HaloData data = GetData(id);
  103. if(data != null)
  104. data.bought = true;
  105. }
  106. public void RecordStartEquipId()
  107. {
  108. startEquipedId = currentEquipedId;
  109. }
  110. public void SyncEquipId()
  111. {
  112. if(startEquipedId != currentEquipedId)
  113. {
  114. HaloData data = GetData(currentEquipedId);
  115. Session.GetInstance().GetNetworkManager().Equip(BuyUtil.ItemType.Halo, data.id, data.equiped);
  116. startEquipedId = currentEquipedId;
  117. }
  118. }
  119. public void Equip(int id, int value)
  120. {
  121. HaloData data = GetData(id);
  122. data.equiped = value;
  123. if(value != 0)
  124. {
  125. currentEquipedId = data.id;
  126. }
  127. else
  128. {
  129. currentEquipedId = defaultData.id;
  130. }
  131. if(dataList != null)
  132. {
  133. for(int i=0; i<dataList.Count; i++)
  134. {
  135. data = dataList[i];
  136. if(data.id != id)
  137. {
  138. data.equiped = 0;
  139. }
  140. }
  141. }
  142. }
  143. public GameObject CreateHaloObjById(int id)
  144. {
  145. HaloData data = GetData(id);
  146. GameObject prefab = Resources.Load<GameObject>("Prefabs/Halo/"+data.model);
  147. GameObject haloObj = GameObject.Instantiate<GameObject>(prefab);
  148. haloObj.AddComponent<HaloObj>();
  149. return haloObj;
  150. }
  151. }