BattleController.cs 14 KB

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  1. using UnityEngine;
  2. using System.IO;
  3. using System.Xml;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public class BattleController : MonoBehaviour
  7. {
  8. public enum BattleType
  9. {
  10. Menu,
  11. Battle,
  12. Edit,
  13. }
  14. public static bool isFirstTime = true;
  15. public static BattleType battleType;
  16. public bool useEditor;
  17. public MapData.MapID mapId;
  18. public GameObject targetMarkPrefab;
  19. public GameObject dustPrefab;
  20. public Camera gameCamera;
  21. private BattleSession battleSession;
  22. private Map map;
  23. [System.NonSerialized]
  24. private Craft ctrlCraft;
  25. private InputController inputController;
  26. public bool isBattleStart = false;
  27. public BattleClock clock = new BattleClock();
  28. public MenuUI menuUI;
  29. public BattleUI battleUI;
  30. public int maxScore = 3000;
  31. public int blueScore;
  32. public int redScore;
  33. private bool _isReady;
  34. public bool isExit;
  35. public TeamUtil.Team winTeam;
  36. private float lastCheckReliveTime = -1f;
  37. private float checkReliveInterval = 1f;
  38. public float dustInterval = 5f;
  39. private float lastDustTime;
  40. public bool isReplay;
  41. // Use this for initialization
  42. void Awake ()
  43. {
  44. #if UNITY_EDITOR
  45. Debuger.EnableLog = true;
  46. #endif
  47. if (useEditor)
  48. battleType = BattleType.Edit;
  49. EffectUtil.ClearCache();
  50. BulletFactory.ClearCache();
  51. Camera.SetupCurrent(gameCamera);
  52. map = new Map();
  53. GameTime.timeScale = 1f;
  54. isReplay = ReplayManager.GetInstance ().IsReplaying ();
  55. if(battleType == BattleType.Battle)
  56. {
  57. battleSession = Session.GetInstance().GetBattleSession();
  58. battleSession.registeBattleController(this);
  59. mapId = map.id = battleSession.mapId;
  60. menuUI.gameObject.SetActive(false);
  61. DGAnalytics.CustomEvent (mapId.ToString ());
  62. }
  63. else if(battleType == BattleType.Edit)
  64. {
  65. map.id = mapId;
  66. map.isEditing = true;
  67. menuUI.gameObject.SetActive(false);
  68. }
  69. else if(battleType == BattleType.Menu)
  70. {
  71. map.id = MapData.MapID.Base;
  72. menuUI.gameObject.SetActive(true);
  73. Session.GetInstance ().myUserData.vipNextRound = false;
  74. }
  75. map.CreateMap ();
  76. inputController = GameObject.FindObjectOfType<InputController>();
  77. inputController.SetBattleController(this);
  78. GameObject targetMarkObj = Instantiate(targetMarkPrefab) as GameObject;
  79. targetMarkObj.GetComponent<TargetMark>().init(this);
  80. bool isMenu = (battleType == BattleType.Menu);
  81. battleUI.Init(this, isMenu);
  82. SetCtrlCraft(null);
  83. SoundUtils.gameCamera = gameCamera;
  84. if(battleType == BattleType.Edit)
  85. {
  86. MapEditorController mapEditor = gameObject.AddComponent<MapEditorController>();
  87. mapEditor.CreateAStarNodeObj(GetMap());
  88. }
  89. else if(battleType == BattleType.Menu)
  90. {
  91. EnterBase ();
  92. }
  93. else if(battleType == BattleType.Battle)
  94. {
  95. SoundManager.GetInstatnce().bgSound.Play(SoundManager.GetInstatnce().bgSound.game);
  96. Ready ();
  97. }
  98. lastSyncTime = GameTime.time;
  99. }
  100. void Start()
  101. {
  102. if(battleSession != null)
  103. LoadingPanel.Increase(0.1f);
  104. }
  105. private void EnterBase()
  106. {
  107. if(Session.GetInstance().GetBattleSession() == null)
  108. battleSession = Session.GetInstance().NewBattleSession ();
  109. else
  110. battleSession = Session.GetInstance().GetBattleSession();
  111. battleSession.registeBattleController(this);
  112. battleSession.GetMessageManager ().EnterBase ();
  113. }
  114. // public void OnEnterBase()
  115. // {
  116. // Ready ();
  117. // }
  118. private void Ready()
  119. {
  120. battleSession.GetMessageManager ().Ready ();
  121. }
  122. public BattleSession GetBattleSession()
  123. {
  124. return battleSession;
  125. }
  126. public int aiTakerUserId
  127. {
  128. get{
  129. if(battleSession != null)
  130. return battleSession.aiTakerUserId;
  131. return -1;
  132. }
  133. }
  134. public bool IsAITaker()
  135. {
  136. return aiTakerUserId == Session.myUserId;
  137. }
  138. public MessageManager GetMessageManager()
  139. {
  140. return battleSession.GetMessageManager();
  141. }
  142. public InputController GetInputController()
  143. {
  144. return inputController;
  145. }
  146. public Map GetMap()
  147. {
  148. return map;
  149. }
  150. public Player GetMyPlayer()
  151. {
  152. if(battleSession == null)
  153. return null;
  154. return battleSession.myPlayer;
  155. }
  156. public void ReadyToFight()
  157. {
  158. _isReady = true;
  159. SetCameraToStartPosition();
  160. if(battleType == BattleType.Menu)
  161. {
  162. menuUI.ShowNavBar();
  163. }
  164. DelayCall.Call(()=>{
  165. inputController.state = InputController.State.ZoomIn;
  166. }, 1f);
  167. }
  168. public void ReadyToAction()
  169. {
  170. if(battleType == BattleType.Battle)
  171. {
  172. ShowMission();
  173. }
  174. else if(battleType == BattleType.Menu)
  175. {
  176. // if(battleType == BattleType.Menu)
  177. // menuUI.Ready();
  178. CraftConfigData data = CraftManager.GetInstance().GetDataList()[0];
  179. CraftSelectionPanel.SelectCraft(battleSession.myPlayer, data.id);
  180. battleSession.myPlayer.OnHeroSetted.AddListener(MyHeroSetted);
  181. // MyHeroSetted();
  182. }
  183. }
  184. private void ShowMission()
  185. {
  186. MapData mapData = MapData.GetMapDataById(battleSession.mapId);
  187. battleUI.ShowMission(mapData.mission);
  188. }
  189. private void MyHeroSetted()
  190. {
  191. if(battleType == BattleType.Menu)
  192. menuUI.Ready();
  193. battleSession.myPlayer.OnHeroSetted.RemoveListener (MyHeroSetted);
  194. }
  195. public bool IsReady()
  196. {
  197. return _isReady;
  198. }
  199. public bool isGameOver
  200. {
  201. get
  202. {
  203. return winTeam != TeamUtil.Team.None;
  204. }
  205. }
  206. public void SetCameraToStartPosition()
  207. {
  208. Vector3 startPosition = map.GetStartPosition(battleSession.myPlayer);
  209. // inputController.SetCameraTo (startPosition);
  210. startPosition.x = Map.GetCenterX(Map.XToColumn(startPosition.x));
  211. startPosition.z = Map.GetCenterZ(Map.ZToRow(startPosition.z));
  212. inputController.cameraLockedTarget = new PositionTarget(startPosition);
  213. }
  214. public static void Shake(Vector3 origin, int level = 1)
  215. {
  216. if(NumberUtil.distanceVector3(origin, Camera.main.transform.position, true) <= 16f)
  217. {
  218. CameraShake cameraShake = Camera.main.gameObject.GetComponent<CameraShake>();
  219. if(cameraShake == null)
  220. cameraShake = Camera.main.gameObject.AddComponent<CameraShake> ();
  221. cameraShake.enabled = true;
  222. cameraShake.amplitude = CameraShake.BaseAmplitude * level;
  223. cameraShake.Start();
  224. }
  225. }
  226. public Capsule CreateCapsule(CraftData data, CraftEquipModify equipModify)
  227. {
  228. if(isGameOver)
  229. return null;
  230. if(GetCtrlCraft() == null && GetMyPlayer() != null && data.userId == GetMyPlayer().userId)
  231. {
  232. Vector3 startPoint = data.position;
  233. GetInputController().cameraLockedTarget = new PositionTarget(startPoint);
  234. }
  235. GameObject capsuleObj = Instantiate(Resources.Load(Config.CAPSULE_PREFAB)) as GameObject;
  236. Capsule capsule = capsuleObj.GetComponent<Capsule>();
  237. capsule.SetData(data, equipModify);
  238. return capsule;
  239. }
  240. public Capsule CreateCapsule(int id, int swapId, CraftEquipModify equipModify)
  241. {
  242. if(isGameOver)
  243. return null;
  244. Craft craft = map.GetBattleObject(id) as Craft;
  245. if(craft == null)
  246. return null;
  247. GameObject capsuleObj = Instantiate(Resources.Load(Config.CAPSULE_PREFAB)) as GameObject;
  248. capsuleObj.transform.SetParent(craft.transform);
  249. capsuleObj.transform.localScale = new Vector3(1f, 1f, 1f);
  250. capsuleObj.transform.localPosition = Vector3.zero;
  251. Capsule capsule = capsuleObj.GetComponent<Capsule>();
  252. capsule.SetSwap(craft, swapId, equipModify);
  253. return capsule;
  254. }
  255. public Craft CreateCraft(CraftData data, CraftEquipModify equipModify)
  256. {
  257. if(isGameOver)
  258. return null;
  259. Map map = GetMap();
  260. Craft craft = CraftFactory.CreateCraft(data, equipModify, map);
  261. if(craft == null)
  262. {
  263. return null;
  264. }
  265. map.AddBattleObject(craft);
  266. battleUI.miniMap.CreateCraft(craft);
  267. if(data.isHero)
  268. {
  269. if(data.aiType == AI.AIType.Show)
  270. {
  271. craft.gameObject.AddComponent<ShowAI>().init(this);
  272. }
  273. else
  274. {
  275. craft.gameObject.AddComponent<NormalAI>().init(this);
  276. }
  277. if (craft.userId == Session.myUserId && ctrlCraft == null)
  278. SetCtrlCraft (craft);
  279. }
  280. else
  281. {
  282. SoldierAI ai = craft.gameObject.AddComponent<SoldierAI>();
  283. ai.init(this);
  284. }
  285. Player player = battleSession.GetPlayer(craft.userId);
  286. if(player != null)
  287. {
  288. Player.Hero hero = player.GetHero();
  289. if(data.isHero)
  290. {
  291. if(hero.craftLandingData == data)
  292. hero.craftLandingData = null;
  293. hero.SetCraft(craft);
  294. player.HeroSetted();
  295. CraftAI ai = craft.GetComponent<CraftAI>();
  296. if(ai != null)
  297. ai.SetPlayer(player);
  298. if(player.index == -1 && battleUI.gameObject.activeSelf)
  299. {
  300. battleUI.scoreBar.SetPlayer(player);
  301. }
  302. Power[] powerArr = craft.GetPowerManager ().GetCrystalPowers();
  303. if(powerArr != null)
  304. {
  305. for(int i=0; i<powerArr.Length; i++)
  306. {
  307. Power power = powerArr [i];
  308. power.SetLastLaunchTime(player.GetLastCrystalPowerLaunchTime(power.GetId()));
  309. }
  310. }
  311. if (player.uavItem != null) {
  312. player.uav = UAVFactory.CreateUAVechile (craft, player.uavItem, map);
  313. }
  314. }
  315. else
  316. {
  317. hero.SetSoldier(craft);
  318. SoldierAI ai = craft.GetComponent<SoldierAI>();
  319. ai.hero = hero.GetCraft();
  320. ai.SetPlayer(player);
  321. }
  322. craft.SetHalo(data.haloId);
  323. if(data.skinId > 0)
  324. {
  325. Texture texture = SkinManager.GetInstance().GetSkinTexture(data.GetCraftId(), data.skinId);
  326. craft.SetSkin(data.skinId, texture);
  327. }
  328. }
  329. if(isReplay)
  330. {
  331. if(!(inputController.cameraLockedTarget is Craft))
  332. {
  333. inputController.LockNextCraft ();
  334. }
  335. }
  336. return craft;
  337. }
  338. public void SetCtrlCraft(Craft craft)
  339. {
  340. if (craft != null && craft == ctrlCraft)
  341. return;
  342. if(ctrlCraft != null)
  343. {
  344. ctrlCraft.SetCtrl (false);
  345. }
  346. if (isReplay)
  347. ctrlCraft = null;
  348. else
  349. ctrlCraft = craft;
  350. battleUI.powerIconContainer.Show ();
  351. battleUI.powerIconContainer.SetCraft(ctrlCraft);
  352. GetInputController().cameraLockedTarget = ctrlCraft;
  353. if (ctrlCraft != null) {
  354. ctrlCraft.SetCtrl (true);
  355. }
  356. }
  357. public Craft GetCtrlCraft()
  358. {
  359. return ctrlCraft;
  360. }
  361. public bool AttempUsePower(int powerId)
  362. {
  363. if(ctrlCraft != null)
  364. return ctrlCraft.GetPowerManager().AttempUserPower(powerId, this);
  365. return false;
  366. }
  367. public void coinNotEnough()
  368. {
  369. battleUI.ShowBottomTip(Language.GetStr("GameInfo", "noCoin"));
  370. //Instantiate(GetComponent<BattleSounds>().coinNotEnough);
  371. }
  372. public void DealDeath(int userId, int craftId, int killerId)
  373. {
  374. BattleObject battleObj = GetMap().GetBattleObject(craftId) as BattleObject;
  375. if(battleObj != null)
  376. {
  377. DoDeath(battleObj);
  378. }
  379. else
  380. {
  381. Debuger.LogError("onReceiveDeath::can not find craft with id("+craftId+")");
  382. }
  383. Player player = battleSession.GetPlayer(userId);
  384. if(player != null)
  385. {
  386. DealPlayerDeath(player, battleObj as Craft);
  387. player.death++;
  388. }
  389. else
  390. {
  391. Debuger.LogError("onReceiveDeath::can not find player with id("+userId+")");
  392. }
  393. Player killer = battleSession.GetPlayer(killerId);
  394. if(killer != null)
  395. {
  396. killer.kill++;
  397. if(player != null && battleObj is Craft && (battleObj as Craft).IsHero())
  398. {
  399. killer.AddCombo();
  400. string info = Language.GetStr("GameInfo", "deathInfo");
  401. info = info.Replace("%KILLER_NAME%", killer.nick);
  402. info = info.Replace("%DEATH_NAME%", player.nick);
  403. battleUI.ShowBattleInfo(info, killer.GetComboName(), battleSession.IsAlly(killer.team));
  404. }
  405. }
  406. else
  407. {
  408. Debuger.LogError("onReceiveDeath::can not find killer with id("+killerId+")");
  409. }
  410. }
  411. public void DealPlayerDeath(Player player, Craft craft)
  412. {
  413. if(craft == null)
  414. return;
  415. if (craft.IsHero ())
  416. {
  417. Player.Hero hero = player.GetHero();
  418. hero.Dead ();
  419. for (int i = 0; i < hero.soldierArr.Length; i++) {
  420. Craft soldier = hero.soldierArr [i];
  421. if (soldier != null) {
  422. DoDeath (soldier);
  423. }
  424. }
  425. }
  426. else
  427. {
  428. player.RemoveSoldier (craft);
  429. }
  430. player.uavItem = null;
  431. player.uav = null;
  432. DoDeath(craft);
  433. }
  434. public void DoDeath(BattleObject battleObj)
  435. {
  436. if(battleObj == ctrlCraft)
  437. {
  438. SetCtrlCraft(null);
  439. }
  440. Shake (battleObj.position);
  441. battleObj.Dead();
  442. }
  443. public void DealRelive()
  444. {
  445. if (isReplay)
  446. return;
  447. if(GameTime.time - lastCheckReliveTime > checkReliveInterval)
  448. {
  449. lastCheckReliveTime = GameTime.time;
  450. }
  451. else
  452. {
  453. return;
  454. }
  455. if(isGameOver || !_isReady || isExit)
  456. {
  457. return;
  458. }
  459. if(battleType != BattleType.Battle)
  460. {
  461. return;
  462. }
  463. List<Player> playerList = battleSession.GetPlayerList();
  464. for(int i=0; i<playerList.Count; i++)
  465. {
  466. Player player = playerList[i];
  467. Player.Hero hero = player.GetHero();
  468. if(hero.IsSelected())
  469. continue;
  470. float reliveCd = Mathf.Ceil(hero.HeroReliveCD());
  471. TopHeadBar headBar = battleUI.scoreBar.GetHeadBar(player);
  472. if(headBar != null)
  473. {
  474. headBar.timeTxt.text = reliveCd == 0 ? "<color=#FF9900ff>?</color>" : reliveCd.ToString();
  475. }
  476. if(reliveCd == 0)
  477. {
  478. if (player.isMe)
  479. {
  480. if(!CraftSelectionPanel.IsShown ())
  481. CraftSelectionPanel.Show ();
  482. }
  483. else if (IsAITaker() && player.IsAI())
  484. {
  485. int craftId = CraftManager.GetInstance().GetRandomCraftId(player);
  486. // craftId = 1;
  487. CraftSelectionPanel.SelectCraft(player, craftId);
  488. }
  489. }
  490. }
  491. }
  492. private float lastSyncTime;
  493. private void CheckSimpleSync()
  494. {
  495. if (battleType != BattleType.Battle)
  496. return;
  497. if (isReplay)
  498. return;
  499. if(isGameOver || !_isReady || isExit)
  500. return;
  501. if(GameTime.time - lastSyncTime > 4f)
  502. {
  503. lastSyncTime = GameTime.time;
  504. }
  505. else
  506. {
  507. return;
  508. }
  509. GetMessageManager ().SimpleSync ();
  510. }
  511. public void GameOver(TeamUtil.Team team)
  512. {
  513. if(isGameOver)
  514. return;
  515. winTeam = team;
  516. if (isReplay) {
  517. } else {
  518. battleUI.ShowResultPanel ();
  519. }
  520. }
  521. // void Update()
  522. // {
  523. // if(Input.GetKeyDown(KeyCode.Escape))
  524. // {
  525. // if(!isGameOver && GameObject.FindObjectsOfType<AlertPanel>().Length == 0)
  526. // {
  527. // if(battleType == BattleType.Battle)
  528. // AlertPanel.Show("", Language.GetStr("BattleUI", "exitTip"), AlertPanel.YES|AlertPanel.NO, OnExitBattle);
  529. // else if(battleType == BattleType.Menu)
  530. // AlertPanel.Show("", Language.GetStr("BattleUI", "quitTip"), AlertPanel.YES|AlertPanel.NO, OnExitBattle);
  531. // }
  532. // }
  533. // }
  534. private void OnExitBattle(AlertCloseEvent evt)
  535. {
  536. if(evt.detail == AlertPanel.OK || evt.detail == AlertPanel.YES)
  537. {
  538. if(battleType == BattleType.Battle)
  539. battleSession.GetMessageManager().ExitBattle();
  540. else if(battleType == BattleType.Menu)
  541. Application.Quit();
  542. }
  543. }
  544. private void CheckDust()
  545. {
  546. if(GameTime.time - lastDustTime > dustInterval)
  547. {
  548. lastDustTime = GameTime.time;
  549. CreateDust();
  550. }
  551. }
  552. private void CreateDust()
  553. {
  554. Dust dust = Dust.CreateDust(dustPrefab);
  555. Vector3 pos = gameCamera.transform.position;
  556. pos.x += Random.Range(-6f, 6f);
  557. pos.y = Random.Range(2f, 3f);
  558. pos.z += Random.Range(-1f, 9f);
  559. dust.transform.position = pos;
  560. dust.Show();
  561. }
  562. void FixedUpdate()
  563. {
  564. if(battleSession == null)
  565. return;
  566. DealRelive();
  567. CheckDust();
  568. CheckSimpleSync ();
  569. }
  570. void OnApplicationPause(bool pauseStatus)
  571. {
  572. Debuger.Log("OnApplicationPause : "+pauseStatus);
  573. }
  574. }