InviteManager.cs 5.0 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using Sfs2X.Entities.Data;
  6. public class InviteManager
  7. {
  8. public const int MAX_TEAM_MENBERS = 2;
  9. private List<InviteData> list;
  10. private Dictionary<int, InviteData> dict;
  11. private ClanData clanData;
  12. private bool clanSet = false;
  13. private bool dataSet = false;
  14. public UnityEvent InitCompleted = new UnityEvent();
  15. public UnityEvent SortUpdate = new UnityEvent ();
  16. public IntegerEvent StateUpdate = new IntegerEvent ();
  17. public IntegerEvent ActionUpdate = new IntegerEvent ();
  18. private int leader;
  19. private List<int> teamList;
  20. public UnityEvent TeamUpdated = new UnityEvent();
  21. public IntegerEvent TeamJoin = new IntegerEvent();
  22. public IntegerEvent TeamLeft = new IntegerEvent();
  23. public InviteManager()
  24. {
  25. list = new List<InviteData> ();
  26. dict = new Dictionary<int, InviteData> ();
  27. teamList = new List<int> ();
  28. }
  29. public void Clear()
  30. {
  31. clanData = null;
  32. dict.Clear ();
  33. list.Clear ();
  34. clanSet = dataSet = false;
  35. }
  36. public void Init()
  37. {
  38. if(CheckInitCompleted())
  39. {
  40. InitCompleted.Invoke ();
  41. return;
  42. }
  43. ClanManager.GetInstance ().GetClan (Session.GetInstance ().myUserData.clanId, (ClanData data) => {
  44. clanData = data;
  45. clanSet = true;
  46. if(!CheckInitCompleted())
  47. Session.GetInstance().GetBattleSession().GetMessageManager().ClanInit();
  48. });
  49. }
  50. private bool CheckInitCompleted()
  51. {
  52. if(dataSet && clanSet)
  53. {
  54. InitCompleted.Invoke ();
  55. return true;
  56. }
  57. return false;
  58. }
  59. public void SetData(ISFSArray arr)
  60. {
  61. dict.Clear ();
  62. list.Clear ();
  63. if (clanData != null) {
  64. for(int i=0; i<clanData.userList.Count; i++)
  65. {
  66. UserData userData = clanData.userList [i];
  67. Add (userData.id, InviteData.State.Offline);
  68. }
  69. }
  70. for(int i=0; i<arr.Size(); i++)
  71. {
  72. Add (StringUtil.ToInt(arr.GetUtfString(i)), InviteData.State.Online);
  73. }
  74. dataSet = true;
  75. Sort ();
  76. if (!CheckInitCompleted ()) {
  77. Init ();
  78. }
  79. }
  80. public InviteData GetData(int id)
  81. {
  82. InviteData data = null;
  83. dict.TryGetValue(id, out data);
  84. return data;
  85. }
  86. public List<InviteData> GetDataList()
  87. {
  88. return list;
  89. }
  90. public void Add(int id, InviteData.State state)
  91. {
  92. if (dict.ContainsKey (id)) {
  93. InviteData data = dict [id];
  94. data.state = state;
  95. } else {
  96. InviteData data = new InviteData ();
  97. data.id = id;
  98. data.state = state;
  99. dict.Add (id, data);
  100. list.Add (data);
  101. }
  102. StateUpdate.Invoke (id);
  103. }
  104. public void Offline(int id)
  105. {
  106. if(dict.ContainsKey(id))
  107. {
  108. InviteData data = dict [id];
  109. data.state = InviteData.State.Offline;
  110. Sort ();
  111. StateUpdate.Invoke (id);
  112. }
  113. }
  114. public void Battle(int id)
  115. {
  116. if(dict.ContainsKey(id))
  117. {
  118. InviteData data = dict [id];
  119. data.state = InviteData.State.Battle;
  120. Sort ();
  121. StateUpdate.Invoke (id);
  122. }
  123. }
  124. public void Remove(int id)
  125. {
  126. if(dict.ContainsKey(id))
  127. {
  128. InviteData data = dict [id];
  129. dict.Remove (id);
  130. list.Remove (data);
  131. Sort ();
  132. StateUpdate.Invoke (id);
  133. }
  134. }
  135. public void Sort()
  136. {
  137. list.Sort (SortCompare);
  138. }
  139. private static int SortCompare(InviteData a, InviteData b)
  140. {
  141. if (a.state == b.state)
  142. return 0;
  143. if(a.state == InviteData.State.Online && (b.state == InviteData.State.Battle && b.state == InviteData.State.Offline))
  144. {
  145. return -1;
  146. }
  147. else if(a.state == InviteData.State.Battle && b.state == InviteData.State.Offline)
  148. {
  149. return -1;
  150. }
  151. else if(a.state == InviteData.State.Battle && b.state == InviteData.State.Online)
  152. {
  153. return 1;
  154. }
  155. else if(a.state == InviteData.State.Offline && (b.state == InviteData.State.Battle && b.state == InviteData.State.Offline))
  156. {
  157. return 1;
  158. }
  159. return 0;
  160. }
  161. private void SetInTeam(int id)
  162. {
  163. if(dict.ContainsKey(id))
  164. {
  165. InviteData data = dict [id];
  166. data.action = InviteData.Action.InTeam;
  167. ActionUpdate.Invoke (id);
  168. }
  169. }
  170. private void SetOutTeam(int id)
  171. {
  172. if(dict.ContainsKey(id))
  173. {
  174. InviteData data = dict [id];
  175. data.action = InviteData.Action.Invite;
  176. ActionUpdate.Invoke (id);
  177. }
  178. }
  179. public void TeamState(int leader, ISFSArray teamArr)
  180. {
  181. this.leader = leader;
  182. List<int> oldList = teamList;
  183. teamList = new List<int> ();
  184. if(teamArr != null)
  185. {
  186. for(int i=0; i<teamArr.Size(); i++)
  187. {
  188. int id = StringUtil.ToInt(teamArr.GetUtfString (i));
  189. if (id <= 0) {
  190. Debuger.LogError ("illegal team mate id "+id);
  191. continue;
  192. }
  193. if(!oldList.Contains(id))
  194. {
  195. TeamJoin.Invoke (id);
  196. }
  197. else
  198. {
  199. oldList.Remove (id);
  200. }
  201. teamList.Add (id);
  202. SetInTeam (id);
  203. }
  204. }
  205. for(int i=0; i<oldList.Count; i++)
  206. {
  207. int id = oldList [i];
  208. SetOutTeam (id);
  209. TeamLeft.Invoke (id);
  210. }
  211. TeamUpdated.Invoke ();
  212. }
  213. public bool IsLeader(int id)
  214. {
  215. return id == leader;
  216. }
  217. public bool IsInTeam(int id)
  218. {
  219. if (teamList.Count <= 1)
  220. return false;
  221. return teamList.Contains (id);
  222. }
  223. public List<int> GetTeamList()
  224. {
  225. return teamList;
  226. }
  227. private static InviteManager instance;
  228. public static InviteManager GetInstance()
  229. {
  230. if (instance == null)
  231. instance = new InviteManager ();
  232. return instance;
  233. }
  234. }