EquipedData.cs 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public class EquipedData
  5. {
  6. public enum StyleType
  7. {
  8. Recommand = 0,
  9. Customize = 1
  10. }
  11. private static System.Array styleArr = System.Enum.GetValues(typeof(StyleType));
  12. public static StyleType GetSytleTypeByCode(int code)
  13. {
  14. return (StyleType)styleArr.GetValue (code);
  15. }
  16. public const int MAX_EQUIPED_COUNT = 6;
  17. public int craftId;
  18. private List<Equipment> rcmdlist;
  19. private List<Equipment> custList;
  20. private bool customized;
  21. private StyleType m_StyleType;
  22. public StyleType styleType
  23. {
  24. get{
  25. return m_StyleType;
  26. }
  27. set{
  28. m_StyleType = value;
  29. LocalSaver.GetInstance ().SaveEquipedStyle (Session.myUserId, craftId, value);
  30. }
  31. }
  32. public EquipedData(int craftId)
  33. {
  34. this.craftId = craftId;
  35. rcmdlist = new List<Equipment> ();
  36. custList = new List<Equipment> ();
  37. m_StyleType = LocalSaver.GetInstance ().LoadEquipedStyle (Session.myUserId, craftId);
  38. List<int> list = LocalSaver.GetInstance ().LoadEquiped (Session.myUserId, craftId);
  39. for(int i=0; i<list.Count; i++)
  40. {
  41. int equipId = list [i];
  42. Equipment equipment = EquipManager.GetInstance ().GetEquipmentByItemId (equipId);
  43. custList.Add (equipment);
  44. }
  45. if(custList.Count > 0)
  46. {
  47. customized = true;
  48. }
  49. UpdateRecommandList ();
  50. }
  51. public List<Equipment> GetList(StyleType styleType)
  52. {
  53. return styleType == StyleType.Recommand ? rcmdlist : custList;
  54. }
  55. public List<Equipment> GetCurrentList()
  56. {
  57. return GetList (styleType);
  58. }
  59. public void UpdateRecommandList()
  60. {
  61. rcmdlist.Clear ();
  62. Dictionary<int, Equipment> rcmdDict = new Dictionary<int, Equipment> ();
  63. CraftConfigData craftData = CraftManager.GetInstance ().GetData (craftId);
  64. for(int i=0; i<MAX_EQUIPED_COUNT; i++)
  65. {
  66. if (i >= craftData.equipRcmdArr.Length)
  67. continue;
  68. int priorityCode = craftData.equipRcmdArr [i];
  69. Equipment.Priority priority = Equipment.GetPriorityByCode (priorityCode);
  70. Equipment equipment = null;
  71. if (priority == Equipment.Priority.Hp) {
  72. equipment = EquipManager.GetInstance ().GetHpPriority (rcmdDict);
  73. if (equipment == null) {
  74. equipment = EquipManager.GetInstance ().GetDamagePriority (rcmdDict);
  75. }
  76. } else if (priority == Equipment.Priority.Damage) {
  77. equipment = EquipManager.GetInstance ().GetDamagePriority (rcmdDict);
  78. if (equipment == null) {
  79. equipment = EquipManager.GetInstance ().GetHpPriority (rcmdDict);
  80. }
  81. } else if (priority == Equipment.Priority.Move) {
  82. equipment = EquipManager.GetInstance ().GetMovePriority (rcmdDict);
  83. }
  84. if (equipment != null) {
  85. rcmdDict.Add (equipment.GetData ().id, equipment);
  86. rcmdlist.Add (equipment);
  87. }
  88. }
  89. if (!customized) {
  90. custList.Clear ();
  91. for(int i=0; i<rcmdlist.Count; i++)
  92. {
  93. custList.Add (rcmdlist[i]);
  94. }
  95. }
  96. }
  97. public bool ReplaceCustomize(Equipment origin, Equipment replace)
  98. {
  99. bool found = false;
  100. List<Equipment> list = new List<Equipment> ();
  101. if (styleType == StyleType.Recommand) {
  102. for (int i = 0; i < rcmdlist.Count; i++) {
  103. list.Add (rcmdlist [i]);
  104. }
  105. } else {
  106. list = custList;
  107. }
  108. for(int i=0; i<list.Count; i++)
  109. {
  110. Equipment e = list [i];
  111. if(origin != null)
  112. {
  113. if(e == origin)
  114. {
  115. list [i] = replace;
  116. found = true;
  117. break;
  118. }
  119. }
  120. else if(e == null)
  121. {
  122. list [i] = replace;
  123. found = true;
  124. break;
  125. }
  126. }
  127. if(found)
  128. {
  129. custList = list;
  130. customized = true;
  131. styleType = StyleType.Customize;
  132. LocalSaver.GetInstance ().SaveEquiped (craftId, custList);
  133. }
  134. return found;
  135. }
  136. public bool IsEquiped(Equipment equipment)
  137. {
  138. List<Equipment> list = GetCurrentList ();
  139. for(int i=0; i<list.Count; i++)
  140. {
  141. if(list[i] == equipment)
  142. {
  143. return true;
  144. }
  145. }
  146. return false;
  147. }
  148. }