IPowerOwner.cs 319 B

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  1. using System;
  2. using UnityEngine;
  3. public interface IPowerOwner : IBattleObject
  4. {
  5. PowerManager GetPowerManager();
  6. Vector3 position{get;set;}
  7. ITarget target{get; set;}
  8. bool enablePower{get; set;}
  9. bool holdAction{get;set;}
  10. void Teleport(int step);
  11. // Power[] powers{get; set;}
  12. // Power[] crystalPowers{get; set;}
  13. }