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- using UnityEngine;
- using System;
- public class SoundUtils
- {
- public static Camera gameCamera;
- public static bool IsSoundNear(Vector3 origin)
- {
- if(NumberUtil.distanceVector3(origin, gameCamera.transform.position, true) < 20f)
- {
- return true;
- }
- return false;
- }
- }
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