MissionManager.cs 2.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using LitJson;
  5. public class MissionManager
  6. {
  7. private List<MissionData> dataList;
  8. public int numCompleted = 0;
  9. public MissionManager()
  10. {
  11. dataList = new List<MissionData>();
  12. }
  13. private static MissionManager instance;
  14. public static MissionManager GetInstance()
  15. {
  16. if(instance == null)
  17. {
  18. instance = new MissionManager();
  19. }
  20. return instance;
  21. }
  22. private CallBackUtil.SimpleCallBack callBack;
  23. public void RequestMissionData(CallBackUtil.SimpleCallBack callBack)
  24. {
  25. if(dataList.Count == 0)
  26. {
  27. this.callBack = callBack;
  28. Session.GetInstance().GetNetworkManager().GetMission();
  29. }
  30. else
  31. {
  32. if(callBack != null)
  33. callBack();
  34. }
  35. }
  36. public void Init(JsonData json)
  37. {
  38. dataList.Clear();
  39. JsonData list = json["m"];
  40. for(int i=0; i<list.Count; i++)
  41. {
  42. JsonData mission = list[i];
  43. MissionData data = new MissionData();
  44. data.id = JsonUtil.ToInt(mission["i"]);
  45. data.missionType = JsonUtil.ToInt(mission["t"]);
  46. data.progress = JsonUtil.ToInt(mission["p"]);
  47. data.target = JsonUtil.ToInt(mission["v"]);
  48. data.reward = JsonUtil.ToInt(mission["r"]);
  49. data.rewardType = JsonUtil.ToInt(mission["rt"]);
  50. data.rewardCount = JsonUtil.ToInt(mission["rc"]);
  51. data.rewarded = JsonUtil.ToInt(mission["rd"]);
  52. data.rewardMaxCount = JsonUtil.ToInt(mission["rm"]);
  53. dataList.Add(data);
  54. }
  55. Refresh();
  56. if(callBack != null)
  57. callBack();
  58. }
  59. public void Refresh()
  60. {
  61. numCompleted = 0;
  62. for(int i=0; i<dataList.Count; i++)
  63. {
  64. MissionData data = dataList[i];
  65. if(data.progress >= data.target && data.rewarded == 0)
  66. {
  67. numCompleted++;
  68. }
  69. }
  70. if (BattleController.battleType == BattleController.BattleType.Menu)
  71. Session.GetInstance ().GetBattleSession ().GetBattleController ().menuUI.missionBar.Refresh ();
  72. }
  73. public List<MissionData> GetMissionList()
  74. {
  75. return dataList;
  76. }
  77. public MissionData GetData(int id)
  78. {
  79. for(int i=0; i<dataList.Count; i++)
  80. {
  81. MissionData data = dataList[i];
  82. if(data.id == id)
  83. {
  84. return data;
  85. }
  86. }
  87. return null;
  88. }
  89. public MissionData GetDataByType(MissionData.MissionType type)
  90. {
  91. for(int i=0; i<dataList.Count; i++)
  92. {
  93. MissionData data = dataList[i];
  94. if(data.missionType == type.GetHashCode())
  95. {
  96. return data;
  97. }
  98. }
  99. return null;
  100. }
  101. }