DoorInspector.cs 469 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections;
  4. [CustomEditor(typeof(Door))]
  5. public class DoorInspector : Editor {
  6. public override void OnInspectorGUI () {
  7. DrawDefaultInspector();
  8. Door door = target as Door;
  9. // door.id = EditorGUILayout.IntField("Id", door.id);
  10. door.occupyPriority = EditorGUILayout.IntField("Occupy Priority", door.occupyPriority);
  11. door.team = (TeamUtil.Team)EditorGUILayout.EnumPopup("UpdateTeam", door.team);
  12. }
  13. }