MyRankPanel.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. public class MyRankPanel : MonoBehaviour {
  5. public Text titleTxt;
  6. public Text rankTxt;
  7. public Animator animator;
  8. public int startRank;
  9. private int step = 1;
  10. public int targetRank;
  11. private bool isShow;
  12. private bool isDone;
  13. void Awake()
  14. {
  15. titleTxt.text = Language.GetStr("LeaderBoard", "myRank");
  16. }
  17. // Use this for initialization
  18. void Start ()
  19. {
  20. rankTxt.text = startRank.ToString ();
  21. Debuger.LogWarning (string.Format("my rank from {0} to {1}", startRank, targetRank));
  22. int deltaRank = Mathf.Abs (targetRank - startRank);
  23. if (deltaRank > 60 * 3 * 2) {
  24. step = Mathf.FloorToInt (deltaRank / 60 / 3);
  25. step = Mathf.Max (step, 1);
  26. }
  27. }
  28. public void Shown()
  29. {
  30. isShow = true;
  31. }
  32. // Update is called once per frame
  33. void Update ()
  34. {
  35. if(!isDone && isShow)
  36. {
  37. float sign = Mathf.Sign (targetRank - startRank);
  38. startRank += step * (int)sign;
  39. startRank = (sign > 0 ? Mathf.Min (startRank, targetRank) : Mathf.Max (startRank, targetRank));
  40. if(startRank == targetRank)
  41. {
  42. isDone = true;
  43. animator.Play ("Alert");
  44. }
  45. rankTxt.text = startRank.ToString ();
  46. }
  47. }
  48. public void Close()
  49. {
  50. Destroy (this.gameObject);
  51. }
  52. }