Equipment.cs 3.4 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System.Collections;
  4. public class Equipment
  5. {
  6. public enum Priority
  7. {
  8. None = 0,
  9. Hp = 1,
  10. Damage = 2,
  11. Move = 3
  12. }
  13. private static System.Array priorityArr = System.Enum.GetValues (typeof(Priority));
  14. public static Priority GetPriorityByCode(int code)
  15. {
  16. return (Priority)priorityArr.GetValue (code);
  17. }
  18. public UnityEvent Updated = new UnityEvent ();
  19. private int id;
  20. private EquipData data;
  21. public Equipment(int id, EquipData data)
  22. {
  23. this.id = id;
  24. this.data = data;
  25. }
  26. public int GetId()
  27. {
  28. return id;
  29. }
  30. public EquipData GetData()
  31. {
  32. return this.data;
  33. }
  34. private int m_Level = 1;
  35. public int GetLevel()
  36. {
  37. return m_Level;
  38. }
  39. public void SetLevel(int level)
  40. {
  41. m_Level = Mathf.Max(1, level);
  42. }
  43. public int GetMaxLevel()
  44. {
  45. return UpgradeUtil.GetMaxLevel (GetData ().quality);
  46. }
  47. public string GetLevelLabel()
  48. {
  49. return Language.GetStr ("EquipPanel", "levelLabel")+" "+GetLevel();
  50. }
  51. private int m_Count;
  52. public int GetCount()
  53. {
  54. return m_Count;
  55. }
  56. public void SetCount(int value)
  57. {
  58. m_Count = value;
  59. }
  60. public int GetNextLevelCount()
  61. {
  62. return UpgradeUtil.GetUpgradeCount (GetLevel ());
  63. }
  64. public int GetUpgradePrice()
  65. {
  66. return UpgradeUtil.GetUpgradePrice (GetLevel (), GetData ().quality);
  67. }
  68. public void Upgrade(int level, int count)
  69. {
  70. SetLevel (level);
  71. SetCount (count);
  72. Updated.Invoke ();
  73. }
  74. public string GetDescription()
  75. {
  76. string desc = "";
  77. // desc += Language.GetStr("Equip", "currentLevel") + "\n\n";
  78. if (HasHp ())
  79. desc += "\t+" + GetHp (GetLevel()) + " " + Language.GetStr ("Equip", "hp") + "\n";
  80. if (HasDmg ())
  81. desc += "\t+" + GetDmg (GetLevel()) + " " + Language.GetStr ("Equip", "dmg") + "\n";
  82. int maxLevel = UpgradeUtil.GetMaxLevel (data.quality);
  83. if (GetLevel () < maxLevel) {
  84. desc += "\n"+Language.GetStr ("Equip", "nextLevel") + "\n";
  85. if (HasHp ())
  86. desc += "\t+" + GetHp (GetLevel () + 1) + " " + Language.GetStr ("Equip", "hp") + "\n";
  87. if (HasDmg ())
  88. desc += "\t+" + GetDmg (GetLevel () + 1) + " " + Language.GetStr ("Equip", "dmg") + "\n";
  89. } else {
  90. desc += "\n"+Language.GetStr ("Equip", "maxLevel");
  91. }
  92. return desc;
  93. }
  94. public bool HasHpProperty()
  95. {
  96. return HasHp ();
  97. }
  98. public float GetHpProperty()
  99. {
  100. float hp = data.hp + data.hp_up * (float)m_Level;
  101. float hpProperty = hp;
  102. return hpProperty;
  103. }
  104. public bool HasDamageProperty()
  105. {
  106. return HasDmg ();
  107. }
  108. public float GetDamageProperty()
  109. {
  110. float dmg = data.dmg + data.dmg_up * (float)m_Level;
  111. float dmgProperty = dmg;
  112. return dmgProperty;
  113. }
  114. public bool HasMoveProperty()
  115. {
  116. return HasMove ();
  117. }
  118. public float GetMoveProperty()
  119. {
  120. // float move = data.hp + data.hp_up * (float)m_Level;
  121. //
  122. // float hpProperty = hp;
  123. // return hpProperty;
  124. return 0;
  125. }
  126. public float GetHp(int level)
  127. {
  128. float value = data.hp + (data.hp_up * (float)(level - 1));
  129. return UpgradeUtil.GetHp (value);
  130. }
  131. public bool HasHp()
  132. {
  133. return data.hp > 0;
  134. }
  135. public float GetDmg(int level)
  136. {
  137. float value = data.dmg + (data.dmg_up * (float)(level - 1));
  138. return UpgradeUtil.GetDamage (value);
  139. }
  140. public bool HasDmg()
  141. {
  142. return data.dmg > 0;
  143. }
  144. public float GetMove(int level)
  145. {
  146. float value = data.mov + (data.mov_up * (float)(level - 1));
  147. return value;
  148. }
  149. public bool HasMove()
  150. {
  151. return data.mov > 0;
  152. }
  153. public void Dispose()
  154. {
  155. Updated.RemoveAllListeners ();
  156. }
  157. }