EquipManager.cs 6.0 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using LitJson;
  7. public class EquipManager
  8. {
  9. public UnityEvent InventoryUpdate;
  10. private Dictionary<int, EquipData> dataDict;
  11. private Dictionary<int, EquipedData> equipedDict;
  12. private List<Equipment> inventoryList;
  13. private List<Equipment> hpList;
  14. private List<Equipment> dmgList;
  15. private List<Equipment> moveList;
  16. private bool m_Initialized;
  17. public bool initialized
  18. {
  19. get{
  20. return m_Initialized;
  21. }
  22. }
  23. public EquipManager()
  24. {
  25. InventoryUpdate = new UnityEvent ();
  26. dataDict = new Dictionary<int, EquipData>();
  27. InitByXML("XML/Config/All/equip_config");
  28. equipedDict = new Dictionary<int, EquipedData> ();
  29. inventoryList = new List<Equipment> ();
  30. hpList = new List<Equipment> ();
  31. dmgList = new List<Equipment> ();
  32. moveList = new List<Equipment> ();
  33. }
  34. public void InitByXML(string path)
  35. {
  36. TextAsset textAsset = (TextAsset)Resources.Load(path);
  37. XmlDocument xml = new XmlDocument();
  38. xml.LoadXml(textAsset.text);
  39. XmlNode mapNode = xml.SelectSingleNode("data");
  40. XmlNodeList nodeList = mapNode.SelectNodes("item");
  41. for(int i=0; i<nodeList.Count; i++)
  42. {
  43. EquipData data = new EquipData(nodeList[i] as XmlElement);
  44. if(!dataDict.ContainsKey(data.id))
  45. dataDict.Add(data.id, data);
  46. else
  47. Debuger.LogError("Equipment " + data.id + " has duplicate");
  48. }
  49. }
  50. public EquipData GetData(int id)
  51. {
  52. EquipData data = null;
  53. dataDict.TryGetValue (id, out data);
  54. return data;
  55. }
  56. public void RequestInventory()
  57. {
  58. if (m_Initialized) {
  59. InventoryUpdate.Invoke ();
  60. return;
  61. }
  62. EquipRequest.Inventory ().ResultEvent.AddListener ((bool success, JsonData data)=>{
  63. if(success)
  64. {
  65. InitEquipInventory(data);
  66. }
  67. });
  68. }
  69. private void InitEquipInventory(JsonData jsonArr)
  70. {
  71. inventoryList.Clear ();
  72. hpList.Clear ();
  73. dmgList.Clear ();
  74. moveList.Clear ();
  75. for(int i=0; i<jsonArr.Count; i++)
  76. {
  77. JsonData data = jsonArr [i];
  78. int id = JsonUtil.ToInt (data["id"]);
  79. int itemId = JsonUtil.ToInt (data["item_id"]);
  80. int level = JsonUtil.ToInt (data["level"]);
  81. int count = JsonUtil.ToInt (data["count"]);
  82. Equipment equipment = new Equipment (id, GetData (itemId));
  83. equipment.SetCount (count);
  84. equipment.SetLevel (level);
  85. AddEquipment (equipment);
  86. }
  87. SortRecommand ();
  88. InitEquiped ();
  89. InventoryUpdate.Invoke ();
  90. }
  91. public Equipment GetEquipment(int id)
  92. {
  93. for(int i=0; i<inventoryList.Count; i++)
  94. {
  95. Equipment equipment = inventoryList [i];
  96. if(equipment.GetId() == id)
  97. {
  98. return equipment;
  99. }
  100. }
  101. return null;
  102. }
  103. public void RewardEquipment(int id, int itemId, int count)
  104. {
  105. bool isNew = false;
  106. Equipment equipment = GetEquipment (id);
  107. if(equipment == null)
  108. {
  109. equipment = new Equipment (id, GetData (itemId));
  110. equipment.SetLevel (1);
  111. isNew = true;
  112. }
  113. equipment.SetCount (count);
  114. AddEquipment (equipment);
  115. if(isNew)
  116. {
  117. RefreshAllRecommandEquiped ();
  118. }
  119. }
  120. private void AddEquipment(Equipment equipment)
  121. {
  122. inventoryList.Add (equipment);
  123. if (equipment.HasHpProperty ())
  124. hpList.Add (equipment);
  125. if (equipment.HasDamageProperty ())
  126. dmgList.Add (equipment);
  127. moveList.Add (equipment);
  128. }
  129. private void SortRecommand()
  130. {
  131. hpList.Sort (HpCompare);
  132. dmgList.Sort (DamageCompare);
  133. moveList.Sort (MoveCompare);
  134. }
  135. private static int HpCompare(Equipment a, Equipment b)
  136. {
  137. if (a.GetHpProperty () > b.GetHpProperty ())
  138. return -1;
  139. else if (a.GetHpProperty () < b.GetHpProperty ())
  140. return 1;
  141. return 0;
  142. }
  143. private static int DamageCompare(Equipment a, Equipment b)
  144. {
  145. if (a.GetDamageProperty () > b.GetDamageProperty ())
  146. return -1;
  147. else if (a.GetDamageProperty () < b.GetDamageProperty ())
  148. return 1;
  149. return 0;
  150. }
  151. private static int MoveCompare(Equipment a, Equipment b)
  152. {
  153. if (a.GetMoveProperty () > b.GetMoveProperty ()) {
  154. return -1;
  155. }
  156. else if (a.GetMoveProperty () < b.GetMoveProperty ()) {
  157. return 1;
  158. }
  159. float ap = a.GetHpProperty () + a.GetDamageProperty ();
  160. float bp = a.GetDamageProperty () + a.GetDamageProperty ();
  161. if (ap > bp)
  162. return -1;
  163. else if (ap < bp)
  164. return 1;
  165. return 0;
  166. }
  167. public List<Equipment> GetInventoryList()
  168. {
  169. return inventoryList;
  170. }
  171. private void InitEquiped()
  172. {
  173. equipedDict.Clear ();
  174. List<CraftConfigData> list = CraftManager.GetInstance ().GetDataList ();
  175. for(int i=0; i<list.Count; i++)
  176. {
  177. CraftConfigData data = list [i];
  178. EquipedData equipedData = new EquipedData (data.id);
  179. equipedDict.Add (data.id, equipedData);
  180. }
  181. m_Initialized = true;
  182. }
  183. public EquipedData GetEquipedData(int craftId)
  184. {
  185. if(equipedDict.ContainsKey(craftId))
  186. return equipedDict [craftId];
  187. return null;
  188. }
  189. public void RefreshAllRecommandEquiped()
  190. {
  191. SortRecommand ();
  192. List<CraftConfigData> list = CraftManager.GetInstance ().GetDataList ();
  193. for(int i=0; i<list.Count; i++)
  194. {
  195. EquipedData equipedData = GetEquipedData (list[i].id);
  196. if(equipedData != null)
  197. {
  198. equipedData.UpdateRecommandList ();
  199. }
  200. }
  201. }
  202. public Equipment GetHpPriority(Dictionary<int, Equipment> rcmdDict)
  203. {
  204. for(int i=0; i<hpList.Count; i++)
  205. {
  206. Equipment equipment = hpList [i];
  207. if(!rcmdDict.ContainsKey(equipment.GetData().id))
  208. {
  209. return equipment;
  210. }
  211. }
  212. return null;
  213. }
  214. public Equipment GetDamagePriority(Dictionary<int, Equipment> rcmdDict)
  215. {
  216. for(int i=0; i<dmgList.Count; i++)
  217. {
  218. Equipment equipment = dmgList [i];
  219. if(!rcmdDict.ContainsKey(equipment.GetData().id))
  220. {
  221. return equipment;
  222. }
  223. }
  224. return null;
  225. }
  226. public Equipment GetMovePriority(Dictionary<int, Equipment> rcmdDict)
  227. {
  228. for(int i=0; i<moveList.Count; i++)
  229. {
  230. Equipment equipment = moveList [i];
  231. if(!rcmdDict.ContainsKey(equipment.GetData().id))
  232. {
  233. return equipment;
  234. }
  235. }
  236. return null;
  237. }
  238. private static EquipManager instance;
  239. public static EquipManager GetInstance()
  240. {
  241. if(instance == null)
  242. {
  243. instance = new EquipManager ();
  244. }
  245. return instance;
  246. }
  247. }