EquipIcon.cs 1.7 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. public class EquipIcon : SelectItemRenderer {
  5. public Image icon;
  6. public Image border;
  7. public Text lvTxt;
  8. public Image countBarMask;
  9. public Text countTxt;
  10. public Image countBarFull;
  11. public Image selectImg;
  12. public EquipPanel equipPanel;
  13. void Awake()
  14. {
  15. }
  16. void OnDestroy()
  17. {
  18. if (data != null) {
  19. (data as Equipment).Updated.RemoveListener (EquipUpdated);
  20. }
  21. }
  22. public override object data {
  23. get {
  24. return base.data;
  25. }
  26. set {
  27. OnDestroy ();
  28. base.data = value;
  29. selected = selected;
  30. Equipment equip = value as Equipment;
  31. if (equip != null) {
  32. equip.Updated.AddListener (EquipUpdated);
  33. border.color = equip.GetData ().GetBorderColor ();
  34. icon.sprite = equip.GetData ().GetIconSprite ();
  35. lvTxt.color = equip.GetData ().GetTextColor ();
  36. lvTxt.text = equip.GetLevelLabel ();
  37. int count = equip.GetCount ();
  38. int max = equip.GetNextLevelCount ();
  39. float percent = (float)count / (float)max;
  40. countBarMask.fillAmount = percent;
  41. countBarFull.enabled = percent >= 1f;
  42. countTxt.text = "" + count + "/" + max;
  43. } else {
  44. border.color = UpgradeUtil.GetCommonBorderColor ();
  45. icon.sprite = EquipData.GetUnknowIconSprite ();
  46. lvTxt.text = "";
  47. countTxt.text = "";
  48. countBarMask.fillAmount = 0;
  49. }
  50. }
  51. }
  52. public override bool selected {
  53. get {
  54. return base.selected;
  55. }
  56. set {
  57. base.selected = value;
  58. selectImg.enabled = value;
  59. }
  60. }
  61. public void EquipUpdated()
  62. {
  63. this.data = data;
  64. }
  65. public void OnClickEquip()
  66. {
  67. equipPanel.SelectEquip (this);
  68. }
  69. public void OnClickEquiped()
  70. {
  71. equipPanel.SelectEquiped (this);
  72. }
  73. }