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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Sfs2X.Entities.Data;
- public class Power
- {
- public enum PowerType
- {
- Bullet = 0,
- Melee = 1,
- Chain = 2,
- Immediately = 3,
- Teleport = 4,
- Summon = 5,
- Nova = 6,
- Sector = 7,
- Dash = 8,
- }
- private static System.Array powerTypeArr = System.Enum.GetValues(typeof(PowerType));
- public static PowerType GetPowerTypeByCode(int code)
- {
- return (PowerType)powerTypeArr.GetValue(code);
- }
- public enum PowerEffect
- {
- Damage = 0,
- Heal = 1,
- None = 2,
- }
- private static System.Array powerEffectArr = System.Enum.GetValues(typeof(PowerEffect));
- public static PowerEffect GetPowerEffectByCode(int code)
- {
- return (PowerEffect)powerEffectArr.GetValue(code);
- }
- public enum TargetRange
- {
- SingleObject = 0,
- Self = 1,
- Chain = 2,
- Nova = 3,
- Sector = 4,
- FrontRect = 5,
- }
- private static System.Array targetRangeArr = System.Enum.GetValues(typeof(TargetRange));
- public static TargetRange GetTargetRangeByCode(int code)
- {
- return (TargetRange)targetRangeArr.GetValue(code);
- }
- public enum TargetSort
- {
- None = 0,
- HpLow2High = 1,
- HpHigh2Low = 2,
- }
- private static System.Array targetSortArr = System.Enum.GetValues(typeof(TargetSort));
- public static TargetSort GetTargetSortByCode(int code)
- {
- return (TargetSort)targetSortArr.GetValue(code);
- }
- public enum ValueType
- {
- Constant = 0,
- Percent = 1,
- CraftId = 2,
- }
- private static System.Array valueTypeArr = System.Enum.GetValues(typeof(ValueType));
- public static ValueType GetValueTypeByCode(int code)
- {
- return (ValueType)valueTypeArr.GetValue(code);
- }
- public int index;
- protected IPowerOwner owner;
- private float lastLaunchTime = float.MinValue;
- [System.NonSerialized]
- public bool isActivating = false;
- private Vector3 lastPosition;
- private uint _targetType;
- private TargetRange targetRange;
- private PowerType powerType;
- private int numBullets;
- private float bulletsInterval;
- private PowerEffect powerEffect;
- private TargetSort targetSort;
- private ValueType valueType;
- public bool isAttack;
- private PowerData data;
- public Power(PowerData data, IPowerOwner owner, bool isAttack=false)
- {
- this.owner = owner;
- this.data = data;
- this.isAttack = isAttack;
- InitTargetType();
- powerType = GetPowerTypeByCode(data.type);
- powerEffect = GetPowerEffectByCode(data.effect);
- numBullets = Mathf.Max(1, data.numBullets);
- targetRange = GetTargetRangeByCode(data.target);
- targetSort = GetTargetSortByCode(data.target_sort);
- valueType = GetValueTypeByCode(data.value_type);
- }
- public IPowerOwner GetOwner()
- {
- return owner;
- }
- public int GetId()
- {
- return data.id;
- }
- public string GetName()
- {
- return data.name;
- }
- public string GetDescription()
- {
- return data.description;
- }
- private void InitTargetType()
- {
- int[] valueArr = StringUtil.SplitToInt(data.target_type, '|');
- if(valueArr.Length == 0)
- {
- _targetType = TargetType.ENEMY;
- }
- else
- {
- for(int i=0; i<valueArr.Length; i++)
- {
- _targetType = _targetType | (uint)valueArr[i];
- }
- }
- }
- public uint targetType
- {
- get{return _targetType;}
- }
- public int crystalNeed
- {
- get{
- return data.crystal;
- }
- }
- public bool IsCoolDown()
- {
- if(GameTime.time - lastLaunchTime < data.cd)
- {
- return false;
- }
- return true;
- }
- public void SetLastLaunchTime(float value)
- {
- lastLaunchTime = value;
- }
- public void RenewLastLaunchTime()
- {
- lastLaunchTime = GameTime.time;
- }
- public float GetLastLaunchTime()
- {
- return lastLaunchTime;
- }
- public float GetCDTime()
- {
- float coolDown = GameTime.time - lastLaunchTime;
- if(coolDown > data.cd)
- {
- return data.cd;
- }
- return coolDown;
- }
- public float GetCDDuration()
- {
- return data.cd;
- }
- private Sprite icon;
- public Sprite GetIcon()
- {
- if(icon == null)
- {
- int iconId = StringUtil.ToInt(data.icon);
- if(iconId == 0)
- iconId = data.id;
- icon = Resources.Load<Sprite>("Textures/PowerIcon/"+iconId);
- }
- return icon;
- }
- public TargetRange GetTargetRange()
- {
- return targetRange;
- }
- public PowerType GetPowerType()
- {
- return powerType;
- }
- public int GetNumBullets()
- {
- return numBullets;
- }
- public float GetButtetsInterval()
- {
- return data.bulletsInterval;
- }
- public PowerEffect GetPowerEffect()
- {
- return powerEffect;
- }
- public float GetDistance()
- {
- return data.distance;
- }
- public virtual bool IsInRange(ITarget target)
- {
- if(target != null)
- {
- if(powerType == PowerType.Teleport || powerType == PowerType.Immediately || powerType == PowerType.Summon)
- {
- return true;
- }
- else if(data.distance >= NumberUtil.distanceVector3(owner.position, target.position))
- {
- return true;
- }
- }
- return false;
- }
- public int GetTargetLimit()
- {
- if(data.target_limit == 0)
- return int.MaxValue;
- return data.target_limit;
- }
- public TargetSort GetTargetSort()
- {
- return targetSort;
- }
- public float modifyValue;
- public float GetOriginValue()
- {
- return data.value;
- }
- public float GetValue()
- {
- return data.value + modifyValue;
- }
- public ValueType GetValueType()
- {
- return valueType;
- }
- public int GetDecay()
- {
- return data.decay;
- }
- public int GetBuff()
- {
- return data.buff;
- }
- public string GetGraphicEffect()
- {
- return data.g_effect;
- }
- public void PlaySound(float duration=float.MaxValue)
- {
- if(!StringUtil.Empty(data.s_effect))
- {
- if(SoundUtils.IsSoundNear(owner.position))
- {
- SoundManager.GetInstatnce().effectSound.Play(data.s_effect, 0.3f, duration);
- if(data.shake > 0)
- BattleController.Shake(owner.position, data.shake);
- }
- }
- }
- public string GetHitEffect()
- {
- return data.g_hit;
- }
- public void PlayHitSound()
- {
- if(!StringUtil.Empty(data.s_hit))
- {
- if(SoundUtils.IsSoundNear(owner.position))
- {
- SoundManager.GetInstatnce().effectSound.Play(data.s_hit, 0.3f);
- }
- }
- }
- public virtual ISFSObject PackMessage(ITarget target, BattleController battleController)
- {
- return powerHandler.PackMessage(this, target, battleController);
- }
- public virtual void ParseMessage(ISFSObject msg, BattleController battleController)
- {
- PlaySound();
- powerHandler.ParseMessage(this, msg, battleController);
- }
- private static PowerHandler powerHandler = new PowerHandler();
- public override string ToString ()
- {
- return string.Format ("[Power: id[{0}], name[{1}]]", GetId(), GetName());
- }
- }
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