Melee.cs 263 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class Melee : Bullet {
  4. public float delayEffect = 0.3f;
  5. // Update is called once per frame
  6. public override void Update ()
  7. {
  8. if(GameTime.time - startTime > delayEffect)
  9. {
  10. MakeDamage();
  11. }
  12. }
  13. }