power_config.xml 11 KB

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  1. <data>
  2. <item id="10" name="铁拳攻击" description="" type="1" effect="" crystal="" distance="3" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_dasher" g_hit="HunterHit" s_hit="" icon="" />
  3. <item id="11" name="冲锋" description="快速冲向目标,并对目标造成伤害,并且是目标短时间丧失行动能力" type="8" effect="" crystal="" distance="8" cd="12" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="1" shake="" anim="1" g_effect="" s_effect="" g_hit="" s_hit="" icon="" />
  4. <item id="12" name="雷霆一击" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="3" value_type="" decay="" buff="2" shake="1" anim="" g_effect="DashQuakeBullet" s_effect="bullet_dasher_quake" g_hit="" s_hit="" icon="" />
  5. <item id="20" name="追猎者攻击" description="" type="" effect="" crystal="" distance="8" cd="1.5" bnum="16" binterval="0.08" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
  6. <item id="21" name="乱射" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="0.1" target="3" target_type="" target_lim="4" target_sort="1" value="75" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterSnap" s_effect="bullet_huntersnap" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
  7. <item id="22" name="闪烁" description="瞬间移动一段距离" type="4" effect="2" crystal="" distance="8" cd="5" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="" shake="" anim="" g_effect="" s_effect="effect_teleport_appear" g_hit="" s_hit="" icon="" />
  8. <item id="30" name="雷神攻击" description="" type="2" effect="" crystal="" distance="8" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="ThunderBullet" s_effect="bullet_thunder_chain_lightning" g_hit="" s_hit="" icon="" />
  9. <item id="31" name="闪电重击" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="3" shake="" anim="" g_effect="ThunderThump" s_effect="bullet_thunder_thump" g_hit="" s_hit="" icon="" />
  10. <item id="32" name="连锁闪电" description="" type="2" effect="" crystal="" distance="8" cd="10" bnum="" binterval="" target="2" target_type="" target_lim="4" target_sort="1" value="3" value_type="" decay="30" buff="" shake="" anim="" g_effect="ThunderBullet" s_effect="bullet_thunder_chain_lightning" g_hit="" s_hit="" icon="" />
  11. <item id="40" name="刺客攻击" description="" type="1" effect="" crystal="" distance="3" cd="2" bnum="2" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
  12. <item id="41" name="背刺" description="隐形,敌人无法发现你" type="1" effect="2" crystal="" distance="3" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="3" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
  13. <item id="42" name="突袭" description="瞬间移动到敌人旁边并对其造成伤害" type="4" effect="" crystal="" distance="8" cd="5" bnum="2" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="Melee" s_effect="bullet_blade" g_hit="AssassinHit" s_hit="" icon="" />
  14. <item id="50" name="庇护者攻击" description="" type="" effect="" crystal="" distance="8" cd="2" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="bullet_medic" g_hit="MedicHit" s_hit="hit_medic" icon="" />
  15. <item id="51" name="修复" description="" type="" effect="1" crystal="" distance="8" cd="5" bnum="" binterval="" target="3" target_type="2" target_lim="1" target_sort="1" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
  16. <item id="52" name="群体修复" description="" type="" effect="1" crystal="" distance="8" cd="10" bnum="" binterval="0.05" target="3" target_type="2" target_lim="4" target_sort="1" value="3" value_type="" decay="" buff="" shake="" anim="" g_effect="MedicBullet" s_effect="" g_hit="MedicHealHit" s_hit="bullet_heal" icon="" />
  17. <item id="60" name="蜘蛛攻击" description="" type="" effect="" crystal="" distance="6" cd="2" bnum="2" binterval="0.05" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="SpiderBullet" s_effect="bullet_spider" g_hit="SpiderHit" s_hit=" hit_spider" icon="" />
  18. <item id="61" name="蜘蛛网" description="" type="" effect="2" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="5" shake="" anim="" g_effect="SpiderNet" s_effect="bullet_normal" g_hit="" s_hit="" icon="" />
  19. <item id="62" name="小蜘蛛" description="制造一个小蜘蛛来为你战斗" type="5" effect="2" crystal="" distance="" cd="10" bnum="" binterval="" target="" target_type="2" target_lim="2" target_sort="" value="1001" value_type="2" decay="" buff="" shake="" anim="" g_effect="" s_effect="effect_teleport_appear" g_hit="" s_hit="" icon="" />
  20. <item id="70" name="冰霜攻击" description="" type="" effect="" crystal="" distance="8" cd="1.5" bnum="12" binterval="0.1" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterBullet" s_effect="bullet_hunter" g_hit="HunterHit" s_hit="hit_hunter" icon="" />
  21. <item id="71" name="冰霜之箭" description="" type="" effect="" crystal="" distance="8" cd="5" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="6" shake="" anim="" g_effect="IceArrow" s_effect="bullet_ice" g_hit="MedicHit" s_hit="" icon="" />
  22. <item id="72" name="霜之新星" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="3" value_type="" decay="" buff="7" shake="" anim="" g_effect="IceNova" s_effect="bullet_ice" g_hit="" s_hit="" icon="" />
  23. <item id="80" name="烈焰攻击" description="" type="" effect="" crystal="" distance="4" cd="1.5" bnum="2" binterval="" target="5" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="Flame" s_effect="bullet_flame" g_hit="" s_hit="" icon="" />
  24. <item id="81" name="大火球" description="" type="" effect="" crystal="" distance="8" cd="8" bnum="" binterval="" target="" target_type="" target_lim="" target_sort="" value="4" value_type="" decay="" buff="" shake="" anim="" g_effect="FlameBall" s_effect="bullet_flame_ball" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
  25. <item id="82" name="烈焰新星" description="" type="6" effect="" crystal="" distance="5" cd="10" bnum="" binterval="" target="3" target_type="" target_lim="" target_sort="" value="3" value_type="" decay="" buff="" shake="" anim="" g_effect="FlameNova" s_effect="bullet_flame_breath" g_hit="" s_hit="" icon="" />
  26. <item id="1001" name="小蜘蛛攻击" description="" type="" effect="" crystal="" distance="6" cd="2" bnum="2" binterval="0.05" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="SpiderBulletTiny" s_effect="bullet_spider" g_hit="SpiderHitTiny" s_hit=" hit_spider" icon="" />
  27. <item id="1002" name="防御塔攻击" description="" type="" effect="" crystal="" distance="8" cd="2" bnum="2" binterval="" target="" target_type="" target_lim="" target_sort="" value="1" value_type="" decay="" buff="" shake="" anim="" g_effect="HunterSnap" s_effect="bullet_huntersnap" g_hit="HunterSnapHit" s_hit="hit_huntersnap" icon="" />
  28. <item id="2001" name="加血" description="" type="3" effect="1" crystal="100" distance="" cd="30" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="600" value_type="" decay="" buff="" shake="" anim="" g_effect="" s_effect="bullet_heal" g_hit="" s_hit="" icon="" />
  29. <item id="2002" name="加速" description="" type="3" effect="2" crystal="75" distance="" cd="30" bnum="" binterval="" target="1" target_type="" target_lim="" target_sort="" value="" value_type="" decay="" buff="9" shake="" anim="" g_effect="" s_effect="" g_hit="" s_hit="" icon="" />
  30. <comment>
  31. <id>
  32. ID
  33. </id>
  34. <name>
  35. 名称
  36. </name>
  37. <description>
  38. 描述(30字以内)
  39. 有些无法自己生成描述的技能需要用该项
  40. </description>
  41. <type>
  42. 技能类型
  43. (不填为远程射击)
  44. 0.远程射击
  45. 1.近战
  46. 2.锁链射击
  47. 3.立即生效
  48. 4.闪现
  49. 5.召唤
  50. 6.新星
  51. 7.扇形
  52. 8.冲锋
  53. </type>
  54. <effect>
  55. 效果
  56. 0伤害
  57. 1治疗
  58. 2无
  59. (不填为伤害)
  60. </effect>
  61. <crystal>
  62. 水晶需求
  63. (不填为0)
  64. </crystal>
  65. <distance>
  66. 目标距离
  67. (场景距离单位
  68. 可不填)
  69. </distance>
  70. <cd>
  71. 冷却时间
  72. (秒)
  73. (可不填)
  74. </cd>
  75. <bnum>
  76. 子弹数量
  77. (不填为1)
  78. </bnum>
  79. <binterval>
  80. 子弹间隔(秒)
  81. (不填为不间隔)
  82. </binterval>
  83. <target>
  84. 目标
  85. (不填为单个目标)
  86. 0.单个目标
  87. 1.自己
  88. 2.锁链范围
  89. 3.圆形范围
  90. 4.扇形范围
  91. 5.前方矩形
  92. </target>
  93. <target_type>
  94. 目标类型
  95. 1敌方
  96. 2我方
  97. 4位置
  98. (不填为敌方,目标为自己是为我方)
  99. </target_type>
  100. <target_lim>
  101. 数量限制
  102. (不填为
  103. 无限制)
  104. </target_lim>
  105. <target_sort>
  106. 筛选规则
  107. 1.血由少到多
  108. 2.血由多到少
  109. (可不填)
  110. </target_sort>
  111. <value>
  112. 数值
  113. (可不填)
  114. (伤害为基础伤害值倍数)
  115. </value>
  116. <value_type>
  117. 数值类型
  118. 0.总数值
  119. 1.百分比
  120. 2.召唤ID
  121. (不填为总数值)
  122. </value_type>
  123. <decay>
  124. 衰减
  125. (百分比)
  126. (不填为
  127. 不衰减)
  128. </decay>
  129. <buff>
  130. 产生buff
  131. </buff>
  132. <shake>
  133. 是否抖屏
  134. 0.否
  135. 1.是
  136. (不填为0)
  137. </shake>
  138. <anim>
  139. 动作动画
  140. 0.Attack
  141. 1.Run
  142. 2.Idle
  143. (不填为0)
  144. </anim>
  145. <g_effect>
  146. 特效
  147. </g_effect>
  148. <s_effect>
  149. 音效
  150. </s_effect>
  151. <g_hit>
  152. 击中特效
  153. </g_hit>
  154. <s_hit>
  155. 击中音效
  156. </s_hit>
  157. <icon>
  158. 图标
  159. (不填跟
  160. ID一样)
  161. </icon>
  162. </comment>
  163. </data>