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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- public class RadioItem : MonoBehaviour
- {
- private static string[] nameArr;
- public static string GetName(int index)
- {
- if(nameArr == null)
- {
- nameArr = new string[8]{
- Language.GetStr("Radio", "gogogo"),
- Language.GetStr("Radio", "roger"),
- Language.GetStr("Radio", "followMe"),
- Language.GetStr("Radio", "coverMe"),
- Language.GetStr("Radio", "needAssistance"),
- Language.GetStr("Radio", "fallBack"),
- Language.GetStr("Radio", "clear"),
- Language.GetStr("Radio", "negative")};
- }
- return nameArr[index];
- }
- private static string[] soundArr;
- public static string GetSound(int index)
- {
- if(soundArr == null)
- {
- soundArr = new string[8]{
- "radio_com_go",
- "radio_roger",
- "radio_followme",
- "radio_coverme",
- "radio_fireassis",
- "radio_fallback",
- "radio_clear",
- "radio_negative"};
- }
- return soundArr[index];
- }
- public RadioPanel radioPanel;
- public int id;
- public Text text;
- void Start()
- {
- text.text = "["+(id+1)+"] "+GetName(id);
- }
- public void Click()
- {
- radioPanel.Selected(id);
- }
- }
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