123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- using System;
- using UnityEngine;
- public class Config
- {
- public enum Scene
- {
- // Start,
- // Main,
- Battle,
- // Show,
- }
- //server port for china is empty string, for international is intl
- public const string USER_PORT_CHINA = "";
- public const string USER_PORT_INTERNATIONAL = "intl";
- public static string USER_PORT = USER_PORT_INTERNATIONAL;
- // public static string USER_PORT = USER_PORT_CHINA;
- // public static bool USE_LOCAL_SERVER = true;
- public static bool USE_LOCAL_SERVER = false;
- // public static string LOCAL_SERVER_ADDRESS = "192.168.1.52";
- public static string LOCAL_SERVER_ADDRESS = "127.0.0.1";
- public static string SERVER_ADDRESS = "121.199.20.79";
- // public static string SERVER_ADDRESS = "127.0.0.1";
- // public static string SERVER_ADDRESS = "192.168.1.102";
- // public static string SERVER_ADDRESS = "139.219.184.31";
- public static string URL_ADDRESS = "http://121.199.20.79/battlearray/";
-
- // public static string SERVER_ADDRESS = "47.90.201.47";
- // public static string URL_ADDRESS = "http://47.90.201.47/";
-
- public static int SERVER_PORT = 9933;
- public static string ZONE = "BattleArray_1_2_5";
- public static string LOBBY_ROOM_NAME = "Lobby";
- public static string CLAN_ROOM_PREFIX = "Clan";
- public static string VERSION = "1.2.5";
- public static string VERSION_LABEL = "1_2_5";
- public static int MAX_USER_NAME_LENGTH = 20;
- public static int MAX_ARRAY_NAME_LENGTH = 20;
- public static int MAX_ARRAY_DESC_LENGTH = 140;
- public static int MAX_CHAT_LENGTH = 100;
- public static string MAP_SAVE_FOLDER = Application.dataPath+"/Resources/Maps/";
- public static string MAP_LOAD_FOLDER = "Maps/";
- public static string SOUND_PREFAB_FOLDER = "Prefabs/Sounds/";
- public static string MINI_CRAFT_PREFAB = "Prefabs/UI/MiniCraft";
- public static string MOVE_MARK_PREFAB = "Prefabs/Effects/MoveMark";
- public static string MAP_OBJECT_FOLDER = "Prefabs/MapObject/";
- public static string START_FLAG_PREFAB = "Prefabs/Flags/StartFlag";
- public static string DOOR_PREFAB = "Prefabs/Buildings/Door";
- public static string BLOCK_PREFAB = "Prefabs/Buildings/Block";
- public static string CRYSTAL_BASE_PREFAB = "Prefabs/Buildings/Crystal";
- public static string FLAG_BASE_PREFAB = "Prefabs/Buildings/FlagBase";
- public static string FLAG_PREFAB = "Prefabs/Item/FlagItem";
- public static string BIGGER_ITEM_PREFAB = "Prefabs/Item/BiggerItem";
- public static string STATION_PREFAB = "Prefabs/Buildings/Station";
- public static string ITEM_POS_PREFAB = "Prefabs/Buildings/ItemPos";
- public static string START_POS_PREFAB = "Prefabs/Buildings/StartPos";
- public static string CAPSULE_PREFAB = "Prefabs/Utils/Capsule";
- public static string CRAFT_PREFAB_FOLDER = "Prefabs/Crafts/";
- public static string CRAFT_NEW_PREFAB_FOLDER = "Prefabs/CraftsNew/";
- public static string BULLET_PREFAB_FOLDER = "Prefabs/Bullets/";
- public static string EFFECT_PREFAB_FOLDER = "Prefabs/Effects/";
- public static string HEAD_BAR_PREFAB = "Prefabs/UI/Battle/HeadBar";
- public static string TEAM_SIDE_BAR_PREFAB = "Prefabs/UI/TeamSideBarContainer";
- public static string SHADOW_MATERIAL = "Materials/Shadow";
- }
|