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- //
- // UmengManager.cs
- //
- // Created by ZhuCong on 1/1/14.
- // Copyright 2014 Umeng.com . All rights reserved.
- // Version 1.31
- using UnityEngine;
- using System.Collections;
- using Umeng;
- public class UmengManager : MonoBehaviour
- {
-
-
- bool isPause = true;
- void Start()
- {
-
- DontDestroyOnLoad(transform.gameObject);
-
- #if UNITY_ANDROID
- //Debug.Log("Umeng:Awake");
- GA.onResume(GA.AppKey, GA.ChannelId);
- #endif
-
-
-
- }
-
- #if UNITY_ANDROID
-
- void OnApplicationPause()
- {
-
- //Debug.Log("Umeng:OnApplicationPause" + isPause);
- if (isPause){
- //Debug.Log("Umeng:----onPause");
- GA.onPause();
- }
- else{
- //Debug.Log("Umeng:----onResume");
- GA.onResume(GA.AppKey, GA.ChannelId);
- }
- isPause =!isPause;
-
- }
-
-
-
- void OnApplicationQuit()
- {
- //Debug.Log("Umeng:OnApplicationQuit");
- GA.onKillProcess();
- }
-
-
-
- #endif
-
-
-
-
-
- }
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