using UnityEngine; using System.Collections; public class PanelCraftSelection : Panel { public GameObject shopPanelPrefab; public void SelectCraft(int craftTypeId) { Debuger.Log(craftTypeId); if(craftTypeId == 3 && !Session.GetInstance().myUserData.IsVIP()) { Instantiate(shopPanelPrefab); return; } // Session.GetInstance().getBattleSession().GetMessageManager().SelectCraft(craftTypeId); Close(); } }