using UnityEngine; using System.Collections; public class F3DNebula : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.position -= Vector3.forward * Time.deltaTime * 1000; if (transform.position.z < -2150) { Vector3 newPos = transform.position; newPos.z = 2150; transform.position = newPos; transform.rotation = Random.rotation; transform.localScale = new Vector3(1, 1, 1) * Random.Range(200, 800); } } }