using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class TeamBar : MonoBehaviour { public MenuUI menuUI; public TeamNick[] teamNickArr; public Text inviteBtnLabel; void Start() { InviteManager.GetInstance ().TeamUpdated.AddListener (OnTeamUpdate); OnTeamUpdate (); } void OnDestroy() { InviteManager.GetInstance ().TeamUpdated.RemoveListener (OnTeamUpdate); for(int i=0; i list = InviteManager.GetInstance ().GetTeamList (); for(int i=0; i{ if(evt.detail == AlertPanel.YES) { Session.GetInstance().GetBattleSession().GetMessageManager().TeamLeft(); } }); } else { menuUI.inviteBar.Show (); } } }