using UnityEngine; using System.Collections; public class ResultItem : MonoBehaviour { public int index; public GameObject nickObj; public GameObject killObj; public GameObject deathObj; public GameObject[] bgs; private PlayerStatsData data; public void setData(PlayerStatsData data) { if(data == null) { this.transform.position = new Vector3(float.MaxValue, 0, 0); return; } Color color = TeamUtil.GetTeamColor(data.team.GetHashCode()); nickObj.GetComponent().color = killObj.GetComponent().color = deathObj.GetComponent().color = color; nickObj.GetComponent().text = data.nick; killObj.GetComponent().text = data.kill.ToString(); deathObj.GetComponent().text = data.death.ToString(); for(int i=0; i().material.color = color; } else { color.a = 0.1f; bgs[i].GetComponent().material.color = color; } } } }