using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X; using Sfs2X.Entities.Data; public class AttackHandler : LocalRequestHandler { override public void HandleClientRequest(GameRoomService service, ISFSObject data) { if(data.GetInt("p") == 62) { data.GetSFSObject("d").PutInt("i", service.CreateCraftId()); } service.Send(Command.Attack.ToString(), data); } }