using UnityEngine; using System.Collections; using System.Collections.Generic; public class ResultDrop : MonoBehaviour { public ResultPanel resultPanel; public Animator animator; public ResultDropItem[] itemArr; private List dropList; private int extraPrice; public bool mixed; private bool waitingReward; // Use this for initialization void Start () { } public void Show(List dropList, int extraPrice) { this.dropList = dropList; this.extraPrice = extraPrice; List list = new List (); for(int i=0; i (itemArr [index].data); } } public void Reward(int index, int dropIndex) { waitingReward = false; for(int i=0; i