using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X.Entities.Data; public class BaseRoom : BARoom { public BaseRoom(BAServer server) : base(server) { m_MaxUsers = 100; isRecord = false; } protected override void CheckGameStart () { } protected override void CheckAITaker () { } public void InitBaseUsers() { InviteManager.GetInstance ().ActionUpdate.RemoveListener (OnActionUpdate); InviteManager.GetInstance ().StateUpdate.RemoveListener (OnStateUpdate); InviteManager.GetInstance ().ActionUpdate.AddListener (OnActionUpdate); InviteManager.GetInstance ().StateUpdate.AddListener (OnStateUpdate); ISFSArray arr = new SFSArray (); List list = InviteManager.GetInstance ().GetDataList (); for(int i=0; i