using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X; using Sfs2X.Entities.Data; public class OccupyStationHandler : LocalRequestHandler { override public void HandleClientRequest(GameRoomService service, ISFSObject data) { int crystalIndex = data.GetInt("c"); int teamId = data.GetInt("t"); ServiceStation station = service.AttempAddStation(crystalIndex, teamId); if(station != null) { data.PutInt("i", station.id); service.Send(Command.Station.ToString(), data); } } }