using UnityEngine; using System.Collections; public class MapObjectScaler : MonoBehaviour { private float scale; private float speed = 0.01f; void Update () { Vector3 localScale = transform.localScale; bool done = false; float s = 0; if(localScale.x > scale) { s = localScale.x - speed; if(s < scale) { s = scale; done = true; } } else { s = localScale.x + speed; if(s > scale) { s = scale; done = true; } } localScale.x = s; localScale.y = s; localScale.z = s; transform.localScale = localScale; if(done) Destroy(this); } public static void Scale(MapObject mapObj, float scale) { mapObj.gameObject.AddComponent().scale = scale; } }